<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3504184574161807831</id><updated>2012-01-01T12:43:19.222-08:00</updated><category term='dark'/><category term='shooter'/><category term='pc'/><category term='may'/><category term='super'/><category term='cry'/><category term='3d'/><category term='modern'/><category term='unit'/><category term='sand'/><category term='activision'/><category term='death'/><category term='knight'/><category term='york'/><category term='new'/><category term='comic'/><category term='ultimate'/><category term='ds'/><category term='conroy'/><category term='horror'/><category term='train'/><category term='survival'/><category term='warfare'/><category term='western'/><category term='gamer'/><category term='silius'/><category term='legendary'/><category term='crysis 2'/><category term='crysis'/><category term='animus'/><category term='hideki'/><category term='nintendo'/><category term='spider'/><category term='video'/><category term='kombat'/><category term='xbox'/><category term='evil'/><category term='alex'/><category term='carnage'/><category term='review'/><category term='protagonist'/><category term='joker'/><category term='system'/><category term='iron'/><category term='dante'/><category term='50'/><category term='cheese'/><category term='resident'/><category term='captain'/><category term='harmful'/><category term='college'/><category term='terminator'/><category term='normal'/><category term='platformer'/><category term='game'/><category term='maximum'/><category term='toasty'/><category term='difficulty'/><category term='unlimited'/><category term='gaming'/><category term='devil'/><category term='fighter'/><category term='gears'/><category term='rocksteady'/><category term='nari'/><category term='half'/><category term='software'/><category term='color'/><category term='ninja'/><category term='cent'/><category term='fps'/><category term='asylum'/><category term='arkham'/><category term='america'/><category term='chuck'/><category term='hamill'/><category term='silent'/><category term='prototype'/><category term='legend'/><category term='space'/><category term='sandbox'/><category term='kamiya'/><category term='venom'/><category term='street'/><category term='bulletproof'/><category term='jelly'/><category term='saints'/><category term='swordfish'/><category term='box'/><category term='360'/><category term='reboot'/><category term='night'/><category term='playstation'/><category term='sunsoft'/><category term='resistance'/><category term='blood'/><category term='alliance'/><category term='military'/><category term='easy'/><category term='kevin'/><category term='green'/><category term='mark'/><category term='gameboy'/><category term='mercer'/><category term='insane'/><category term='manhattan'/><category term='spark'/><category term='underground'/><category term='3ds'/><category term='studios'/><category term='row'/><category term='raven'/><category term='eyes'/><category term='remake'/><category term='man'/><category term='theory'/><category term='batman'/><category term='person'/><category term='superhero'/><category term='children'/><category term='duty'/><category term='techland'/><category term='radical'/><category term='werewolf'/><category term='games'/><category term='tekken'/><category term='first'/><category term='journey'/><category term='zelda'/><category term='fight'/><category term='advance'/><category term='life'/><category term='spoof'/><category term='dead'/><category term='hard'/><category term='call'/><category term='juarez'/><category term='entertainment'/><category term='joke'/><category term='hulk'/><category term='mortal'/><category term='hill'/><category term='marvel'/><category term='pandora'/><category term='ljn'/><category term='bound'/><title type='text'>Super Game Geek's Blog</title><subtitle type='html'>Hey everyone, I'm the one and only, Super Game Geek! Here you can find reviews, info, and my opinions on multiple video games. 

If you have any games you would like me to review or topics to talk about, please send your requests to ContactSuperGameGeek@yahoo.com. I make sure to check the email at least twice a week.

Oh, and if you like what you see, why not spread the word to all your buddies so they can get in on the fun as well. 

***WARNING: SOME PROFANITY AND LEWD LANGUAGE***</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>16</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-1821033237097518187</id><published>2012-01-01T12:13:00.001-08:00</published><updated>2012-01-01T12:43:19.566-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='modern'/><category scheme='http://www.blogger.com/atom/ns#' term='dead'/><category scheme='http://www.blogger.com/atom/ns#' term='legend'/><category scheme='http://www.blogger.com/atom/ns#' term='crysis'/><category scheme='http://www.blogger.com/atom/ns#' term='life'/><category scheme='http://www.blogger.com/atom/ns#' term='pc'/><category scheme='http://www.blogger.com/atom/ns#' term='space'/><category scheme='http://www.blogger.com/atom/ns#' term='crysis 2'/><category scheme='http://www.blogger.com/atom/ns#' term='silent'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><category scheme='http://www.blogger.com/atom/ns#' term='zelda'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='warfare'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='protagonist'/><category scheme='http://www.blogger.com/atom/ns#' term='half'/><title type='text'>Silent Protagonists</title><content type='html'>&lt;div&gt;&lt;div&gt;&lt;a href="http://4.bp.blogspot.com/-MED8eqsS8yY/TwC-l7hSYsI/AAAAAAAAADc/X5hgaLqY26M/s1600/crysis-2-billboard-image-3_656x369.jpg"&gt;&lt;img style="margin: 0px 10px 10px 0px; width: 320px; height: 180px; float: left; cursor: pointer;" id="BLOGGER_PHOTO_ID_5692759487838053058" border="0" alt="" src="http://4.bp.blogspot.com/-MED8eqsS8yY/TwC-l7hSYsI/AAAAAAAAADc/X5hgaLqY26M/s320/crysis-2-billboard-image-3_656x369.jpg" /&gt;&lt;/a&gt;&lt;div&gt;&lt;div&gt;When Crysis was announced as a downloadable title for Xbox Live and the Playstation Network, I was ecstatic. I never was able to run that beast of a game on any PC I owned. The minute it was released, the game was downloaded onto my hard&lt;br /&gt;drive, and I enjoyed every second of it. Once I completed the game, I wanted more. Knowing there was a sequel already released, I decided to pick Crysis 2 up and continue the nanosuit experience. It started out well enough, but one thing I noticed started to really bug me: Alcatraz is a silent protagonist. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;Some may think nothing of this since it was a technique used in many games, but I actually find this really annoying. While I am fine with this in the Half-Life and Legend of Zelda series (because those two have shown their success utilizing silent protagonists), I hate this mechanic when used in other video games such as Dead Space or Call of Duty. &lt;/div&gt;&lt;div&gt; &lt;br /&gt;Yes, I know that the reason for this is to "immerse yourself into the world" and "make you the character," but I don't feel that when I play. Plus, I don't play video games to be myself; I play to become a badass soldier or and spaceship engineer. Let's face it, I am not Soap, I am not Alcatraz, and I am not Issac Clarke. I cannot throw a knife with pinpoint accuracy into someone's eye while injured, I cannot cloak myself to stealth kill enemy soldiers, and I cannot dismember necromorphs while floating in zero gravity (although all of these would be really cool). So, when I play video games, I enjoy the fact that I am controlling these characters and utilizing their abilities; not my own. &lt;/div&gt;&lt;div&gt; &lt;br /&gt;It also ticks me off when conversations occur in video games with silent protagonists. They are always one-sided and it is awkward (at least to me) when another character asks a direct question since they are always answered with silence. If I am supposed to be the character, I wouldn't stand there with my mouth closed while being spoken to. Being in the military, when someone orders me to do something they want a response. If you do not give them one, be prepared to get chewed out. I also wouldn't be able to keep quiet when chaos is taking place. There are missles dropping, aliens invading, and people dying. I understand keeping calm under pressure, but the occasional "Shit!" or "Look out!" would add some life to these characters. &lt;/div&gt;&lt;div&gt; &lt;br /&gt;There are times when silent protagonists don't even make sense, like the Modern Warfare and Crysis series. In Modern Warfare 2, Soap talks the entire game but the moment you take control of him, he zips his lips. In Modern Warfare 3 however, Price won't shut up when you take control of him. Why is this? Why? Why?! It makes no sense! I apologize for the outburst. That is simply a mystery I cannot seem to solve. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;With Crysis, the first game had a protagonist who spoke, and it was a nice touch to hear his dialogue when traversing the alien infested mountain. Why did the developers feel need to alter this in the sequel? Early on in the game, Gould mistakes Alcatraz for someone else because he is wearing Prophet's suit. Eventually, he discovers the truth and even pulls a gun on him. This could have all been resolved had Alcatraz stated, "I'm not Prophet." I haven't completed the game yet so there might be a reason for this later on, but I find that highly unlikely. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;I feel a character with a voice is much more effective. Take into consideration Dead Space 2 and the Jak series. The characters evolved into people with emotions and desires, instead of mindless zombies taking orders without debate. Because of this, I develop a deeper connection to the character and their plight. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;After some disappointing cutscenes in Crysis 2, I needed to share my reasons on why this mechanic doesn't work for me. I know you all have different opinions on this subject, and I'm cool with that. That being said, what's your take on silent protagonists? As always, thank you for reading!&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-1821033237097518187?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/1821033237097518187/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2012/01/silent-protagonists.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/1821033237097518187'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/1821033237097518187'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2012/01/silent-protagonists.html' title='Silent Protagonists'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-MED8eqsS8yY/TwC-l7hSYsI/AAAAAAAAADc/X5hgaLqY26M/s72-c/crysis-2-billboard-image-3_656x369.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-3012752873771411037</id><published>2011-12-26T11:30:00.000-08:00</published><updated>2012-01-01T11:45:41.645-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='insane'/><category scheme='http://www.blogger.com/atom/ns#' term='normal'/><category scheme='http://www.blogger.com/atom/ns#' term='resistance'/><category scheme='http://www.blogger.com/atom/ns#' term='row'/><category scheme='http://www.blogger.com/atom/ns#' term='duty'/><category scheme='http://www.blogger.com/atom/ns#' term='gears'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='warfare'/><category scheme='http://www.blogger.com/atom/ns#' term='hard'/><category scheme='http://www.blogger.com/atom/ns#' term='saints'/><category scheme='http://www.blogger.com/atom/ns#' term='call'/><category scheme='http://www.blogger.com/atom/ns#' term='difficulty'/><category scheme='http://www.blogger.com/atom/ns#' term='games'/><category scheme='http://www.blogger.com/atom/ns#' term='easy'/><title type='text'>Easy, Normal, or Hard?</title><content type='html'>I hear/read many gamers ask this certain question:&lt;br /&gt;what difficulty do you play on? Now, some are new to games or simply wish to&lt;br /&gt;enjoy the story so they play on easier difficulties. Others embrace the&lt;br /&gt;challenge and decide they want a more rewarding experience. In the end, it &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;doesn&lt;/span&gt;’t&lt;br /&gt;matter what difficulty you play as long as you enjoy the game (and you feel&lt;br /&gt;awesome doing it).&lt;br /&gt;&lt;br /&gt;Still, in case you’re curious (and I know you are),&lt;br /&gt;I thought I’d explain how I choose a difficulty when I play video games. I&lt;br /&gt;could easily tell you that I mostly choose harder difficulties because I’m&lt;br /&gt;super like that, but it &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;wouldn&lt;/span&gt;’t be any fun; especially since there are several&lt;br /&gt;factors that go into making my decision.&lt;br /&gt;&lt;br /&gt;Factor 1: The Challenge. As I stated earlier, some&lt;br /&gt;gamers like to embrace a challenge (hence the reason I torment myself with&lt;br /&gt;Demons’ Souls and Dark Souls). Video games offer an opportunity to test your&lt;br /&gt;senses and reflexes. After playing them for such a long time, there are moments&lt;br /&gt;when I want to see if my eyes and thumbs are up to a tough task (such as&lt;br /&gt;dodging six grenades thrown towards me at once in Call of Duty: World at War on&lt;br /&gt;Veteran difficulty).&lt;br /&gt;&lt;br /&gt;Factor 2: The Story. While I love a challenge,&lt;br /&gt;sometimes I don’t want to bash my face into my basement wall because I can’t&lt;br /&gt;surpass one obstacle (I also don’t want to spend any more money on controllers).&lt;br /&gt;Sometimes, I just want to experience the story and, for a while, live as a&lt;br /&gt;character in another world (who &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;doesn&lt;/span&gt;’t get killed every couple of minutes).&lt;br /&gt;For example, I ha&lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;ve&lt;/span&gt; always played an entry in the Uncharted series on Easy or&lt;br /&gt;Normal for the first &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;playthrough&lt;/span&gt;. Once I’&lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;ve&lt;/span&gt; enjoyed the spectacle, I’ll usually&lt;br /&gt;come back for another &lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;playthrough&lt;/span&gt; and amp the difficulty up to Hard or&lt;br /&gt;Crushing.&lt;br /&gt;&lt;br /&gt;Factor 3: The Achievements/Trophies. Sadly, you can&lt;br /&gt;consider me a bit of an achievement whore. But, come on! I’m almost at a&lt;br /&gt;100,000 &lt;span id="SPELLING_ERROR_7" class="blsp-spelling-error"&gt;Gamerscore&lt;/span&gt; (93,140 as of now)! If there is no achievement or trophy for&lt;br /&gt;beating the game on a harder difficulty (like Saints Row: the Third), I’ll play&lt;br /&gt;on Easy or Normal so I can have a good time. However, when I see that I can&lt;br /&gt;boost my score (or collection) by overcoming a tougher difficulty, I’ll usually&lt;br /&gt;accept the challenge. I don’t know why I do it, but receiving recognition for&lt;br /&gt;beating a game on Hard or Insane (I’m looking at you Gears of War) feels good.&lt;br /&gt;Also, I get to brag to all my friends. What gamer &lt;span id="SPELLING_ERROR_8" class="blsp-spelling-error"&gt;doesn&lt;/span&gt;’t like to brag every&lt;br /&gt;once and a while?&lt;br /&gt;&lt;br /&gt;Factor 4: Co-op. If you don’t know, I’m a huge fan&lt;br /&gt;of co-op (especially couch co-op). The fact that I am able to play through an&lt;br /&gt;adventure with a friend/sibling (or the &lt;span id="SPELLING_ERROR_9" class="blsp-spelling-error"&gt;fiancée&lt;/span&gt;) is exciting. There are times&lt;br /&gt;when I will not play a game on Hard by myself (like Resistance: Fall of Man);&lt;br /&gt;but when someone I know is kicking ass by my side, I’ll change my mind and raise&lt;br /&gt;the difficulty. (Oh, and before I forget, damn you Resistance 2 for not having&lt;br /&gt;co-op campaign!)&lt;br /&gt;&lt;br /&gt;Now &lt;span id="SPELLING_ERROR_10" class="blsp-spelling-error"&gt;wasn&lt;/span&gt;’t that fun? Okay, maybe not; but think of&lt;br /&gt;it as an eye-opener. These are the factors that run through my mind when&lt;br /&gt;choosing what difficulty I want to play on. Yes, I know it may seem like I’m &lt;span id="SPELLING_ERROR_11" class="blsp-spelling-error"&gt;overthinking&lt;/span&gt;&lt;br /&gt;the situation, but I’m only trying to figure out how to have the best gaming&lt;br /&gt;experience possible (in terms of difficulty). Maybe you’ll even have some of&lt;br /&gt;these thoughts next time you get your game on. Speaking of which, I want to ask&lt;br /&gt;you: what difficulty do you play and what helps you make that choice? Oh, and&lt;br /&gt;as always, thanks for reading!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-3012752873771411037?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/3012752873771411037/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/12/easy-normal-or-hard.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/3012752873771411037'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/3012752873771411037'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/12/easy-normal-or-hard.html' title='Easy, Normal, or Hard?'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-1720816791466782919</id><published>2011-12-26T11:16:00.000-08:00</published><updated>2012-01-01T11:47:29.781-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='video'/><category scheme='http://www.blogger.com/atom/ns#' term='college'/><category scheme='http://www.blogger.com/atom/ns#' term='military'/><category scheme='http://www.blogger.com/atom/ns#' term='gamer'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><title type='text'>I'm BACK!!!</title><content type='html'>Due to college work and my going away for the summer&lt;br /&gt;to finish my military training, I haven’t been able to post on this blog for some&lt;br /&gt;time. However, I am now finished with college and back home where I ought to&lt;br /&gt;be. This means I will be posting on this blog more often. I’ll also put a pause&lt;br /&gt;to the formal articles I was posting before. There still will be some here and&lt;br /&gt;there, but I’m also going to post some of my opinions and views so you can all&lt;br /&gt;get a sense of what kind of gamer I am. Well, I’m off to my first blog post&lt;br /&gt;which can be expected in the next hour or two. It’s good to be back doing what&lt;br /&gt;I love: writing about video games (after playing so much of them, that is). As&lt;br /&gt;always, thanks for reading.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-1720816791466782919?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/1720816791466782919/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/12/im-back.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/1720816791466782919'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/1720816791466782919'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/12/im-back.html' title='I&apos;m BACK!!!'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-2350415172419310993</id><published>2011-04-18T10:14:00.000-07:00</published><updated>2012-01-01T11:48:29.446-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='advance'/><category scheme='http://www.blogger.com/atom/ns#' term='eyes'/><category scheme='http://www.blogger.com/atom/ns#' term='3ds'/><category scheme='http://www.blogger.com/atom/ns#' term='gameboy'/><category scheme='http://www.blogger.com/atom/ns#' term='3d'/><category scheme='http://www.blogger.com/atom/ns#' term='color'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='harmful'/><category scheme='http://www.blogger.com/atom/ns#' term='ds'/><title type='text'>NINTENDO 3DS HARMFUL?</title><content type='html'>&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;Here ya go! Decided to do a news article on the rumors of Nintendo's new handheld being harmful to players. Enjoy! And, as always, thank you for reading!&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;NINTENDO 3DS HARMFUL?&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;Since the 1980’s, Nintendo has always been known to be the best when it comes to handheld gaming. With releases such as the Gameboy Color, Gameboy Advance, and Nintendo DS, they have made sure to secure that title. Nevertheless, with Nintendo’s newest creation, the Nintendo 3DS, they have reached a potentially devastating problem. &lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;Released on March 27th of this year, the sales &lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;of the 3DS have posed no problem for the company as they have continued to break records. However, Nintendo’s true dilemma lies within the fact that there have been many reports of minor health problems, such as headaches and migraines, due to the handheld console’s 3D images. Some critics have also been cited stating that playing the 3DS is simply uncomfortable to play. &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal" align="center"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;img style="padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://t3.gstatic.com/images?q=tbn:ANd9GcQhmqv1q1Ndsg-8Fe8M6tkpVFgGTtv47odpFABw7ny7VUVohj-IaA&amp;amp;t=1" width="238" height="212" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;For those that do not know, the Nintendo 3DS is able to display multiple planes on a flat screen. Although, when well developed, the images are crisp and clean featuring what seems to be a 3-dimensional universe, this is where the handheld’s problems occur.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;When a person notices an object, their eyes focus completely on it creating a clear observation. At the same time, the vision of everything else around that object is blurred. This feat cannot be done with the Nintendo 3DS, causing discomfort as the player’s eyes try to focus on a certain plane displayed on screen. This is especially worse with children as doctors’ have reported that prolonged exposure to 3D images can have an adverse effect on eyesight development. &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;Nintendo quickly combated these reports with its legal shield: the Health Risk Warning. Nintendo states in their warning that: &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 0pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;" class="MsoListParagraphCxSpFirst"&gt;&lt;span style="font-family: Symbol; mso-fareast-font-family: Symbol;font-family:Symbol;" &gt;&lt;span style="mso-list: Ignore;"&gt;·&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-family:Calibri;"&gt;Nintendo recommends players take a break after 30 minutes of play&lt;?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 0pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;" class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family: Symbol; mso-fareast-font-family: Symbol;font-family:Symbol;" &gt;&lt;span style="mso-list: Ignore;"&gt;·&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-family:Calibri;"&gt;If your physical condition worsens or you become ill, please stop playing at once&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 0pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;" class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family: Symbol; mso-fareast-font-family: Symbol;font-family:Symbol;" &gt;&lt;span style="mso-list: Ignore;"&gt;·&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-family:Calibri;"&gt;3D not recommended for children under the age of six as the vision of young children is still in developmental stages&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;" class="MsoListParagraphCxSpLast"&gt;&lt;span style="font-family: Symbol; mso-fareast-font-family: Symbol;font-family:Symbol;" &gt;&lt;span style="mso-list: Ignore;"&gt;·&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span&gt;&lt;span style="font-family:Calibri;"&gt;It is possible for anyone to enjoy playing Nintendo 3DS since it can be changed to 2D to avoid any effects on young children’s vision&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-family:Calibri;"&gt;While this warning is informative and clearly presents any problems that may be associated with the 3D images, it also raises some pertinent questions. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-family:Calibri;"&gt;It is recommended that children under the age of six to not be exposed to the 3D images the console displays. Nonetheless, Nintendo’s handhelds are usually aimed toward the younger crowd and the main selling point of the 3DS is the 3D mode it offers. Not allowing one of the largest consumer bases to utilize the device’s draw point could warrant the public’s undesirable frustration with their purchase.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-family:Calibri;"&gt;Another debate arising from the 3DS’ health warning is that it is recommended for players to take breaks after thirty minutes of play. For many handheld gamers, this can become a reoccurring problem as these consoles are mostly used for extended amounts of playtime when away from home, during road trips, or when on a plane. Players are able to turn off the 3D mode and play in 2D but, once again, the 3D images are the main selling point of the console. To be forced to turn off the 3D mode or take a break every half an hour because of a headache or your eyes becoming uncomfortable seem to only hinder the usefulness of the 3DS.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="font-family:Calibri;"&gt;Nevertheless, even with the reports of the 3DS being harmful, there have been no setback to sales. Also, no long term affects have been confirmed as most players who experienced any discomfort were able continue on gaming after a short break. The only action is to wait and see if anything other than minor health problems surface. As for now, Nintendo claims, with responsibility, gamers can enjoy the 3DS without problem. &lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-2350415172419310993?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/2350415172419310993/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/04/nintendo-3ds-harmful.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/2350415172419310993'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/2350415172419310993'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/04/nintendo-3ds-harmful.html' title='NINTENDO 3DS HARMFUL?'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-3747673695694791485</id><published>2011-04-04T09:15:00.000-07:00</published><updated>2012-01-01T11:53:59.450-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='kombat'/><category scheme='http://www.blogger.com/atom/ns#' term='night'/><category scheme='http://www.blogger.com/atom/ns#' term='underground'/><category scheme='http://www.blogger.com/atom/ns#' term='fight'/><category scheme='http://www.blogger.com/atom/ns#' term='joke'/><category scheme='http://www.blogger.com/atom/ns#' term='train'/><category scheme='http://www.blogger.com/atom/ns#' term='fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='cheese'/><category scheme='http://www.blogger.com/atom/ns#' term='street'/><category scheme='http://www.blogger.com/atom/ns#' term='tekken'/><category scheme='http://www.blogger.com/atom/ns#' term='spoof'/><category scheme='http://www.blogger.com/atom/ns#' term='children'/><category scheme='http://www.blogger.com/atom/ns#' term='mortal'/><category scheme='http://www.blogger.com/atom/ns#' term='toasty'/><category scheme='http://www.blogger.com/atom/ns#' term='chuck'/><title type='text'>PARENTS USING VIDEO GAMES TO TRAIN CHILDREN FOR UNDERGROUND FIGHTS?!</title><content type='html'>&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;Don’t worry, it isn’t true. I was asked to write a humorous article for the college’s spoof paper and this is what I came up with. Hope you all enjoy it, and get at least one laugh from it. And, as always, thank you for reading!&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;PARENTS USING VIDEO GAMES TO TRAIN CHILDREN FOR UNDERGROUND FIGHTS?!&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;Could it be true? After sales of video games such as Street Fighter IV, Tekken 6, and Fight Night Champion skyrocketing over the past couple months, it was believed that many gamers had become new fans to the fighting genre. However, after numerous accounts of bruised and injured children attending elementary schools across the state there had to be a connection. &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;To discover the truth behind this mystery, I visited the local Wal-Mart to see if I could discover any inside information, though none of the employees had any details that could help in this investigation. Still, I was able to gain a lead by witnessing a peculiar event taking place in the Electronics section. &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;A father and mother entered the section with stern looks on their faces while dragging their black-eyed child along with them. He shouted, “I don’t want a video game! I don’t want one!”I could not imagine any child not wanting a video game, so I continued to view the scene. The father held the child as the mother gazed at the glass case, home to the Xbox 360’s catalog of games. She pointed out Street Fighter IV and I overheard her saying, “Maybe we can teach him how to throw a Hadoken (a fireball) . Then we’ll always win,” followed by the father smiling at his son, “How about that? Would you like to throw Hadokens?!” &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;Intrigued, I stayed put to witness a number of other children trying to avoid Electronics. Adding to my confusion were parents arguing over the last copies of UFC: Undisputed 2010.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;To further my investigation I followed one family back to their home. Inside, they hounded the poor child to continue playing video games. Even when he looked up and ask to do his homework they shouted back that he was going to keep playing until he learned every move.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;Inching ever so slightly to the truth, I stalked the nearest Play N’ Trade searching for information. Instead of me finding the facts though, the facts found me. A strange man approached me while I was asking around and told me that he would talk, but it had to be someplace safe because “they” were always watching. From that moment, I knew I would have to tread these waters carefully since danger was afoot! (Insert suspenseful music here)&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;We met at a coffee shop and when I asked his name he refused and said this conversation never took place. He went on to inform me that many parents had discovered a new form of gambling. It involved children battling it out in underground matches utilizing moves from popular video games. I was astounded, appalled, aroused, amazed, astonished, in abhorrence, felt antipathy; I couldn’t think of any other a- words to describe how I felt. I then asked where these matches were taking place and, after much persuasion (and having two less Abraham Lincolns in my wallet), I had discovered the location of these underground brawls.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;On my way to Chuck E. Cheese, I prepared myself for the worst. I pictured children performing 12 Hit Combos and fatalities on each other while parents laughed in the background tossing money about. Sick to my stomach, I walked toward the dark corner of the children’s playhouse to find a man guarding a door to the back room. He asked for a password and I told him the one given to me by the mysterious man I conversed with earlier: Toasty (a Mortal Kombat term said by a rather strange man with a high pitched voiced after fighters performed an uppercut for those who do not understand the reference).&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;I was allowed in after being handed a flyer with the club’s such as rules: &lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 0pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;" class="MsoListParagraphCxSpFirst"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="mso-list: Ignore;"&gt;&lt;span style="font-family:Calibri;"&gt;1.&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;You do not talk about Super Smash Children: Brawl.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 0pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;" class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="mso-list: Ignore;"&gt;&lt;span style="font-family:Calibri;"&gt;2.&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;You DO NOT talk about Super Smash Children: Brawl!&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 0pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;" class="MsoListParagraphCxSpMiddle"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="mso-list: Ignore;"&gt;&lt;span style="font-family:Calibri;"&gt;3.&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;Moves must be utilized from fighting games only.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt 0.5in; text-indent: -0.25in; mso-list: l0 level1 lfo1;" class="MsoListParagraphCxSpLast"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="mso-list: Ignore;"&gt;&lt;span style="font-family:Calibri;"&gt;4.&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:Calibri;"&gt;A $20 donation is recommended but not mandatory.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;And then I shuddered! I walked into a ringed arena where children batted each other while parents howling out at them to perform moves such as a Yoga Teleport and Bicycle Kick. They even yelled out Toasty in unison every time a child landed an uppercut on the other.&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;"&gt;I immediately left and ran to the police only to be met with laughter. Even when I was able to get one of them to accompany me to Chuck E. Cheese, there was no trace in the back room of the event as if it never happened. They believed me to be crazy but I know what I saw. Do not buy into the lies of these so-called loving parents. I notice many of them giving me an evil glare. They’re onto me because they figured out that I know the truth. But you can pick up where I left off! You can help these children! I plead with you all, help stop this madness and save these poor children before any of them have to suffer another Dragon Punch again!&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-3747673695694791485?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/3747673695694791485/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/04/parents-using-video-games-to-train.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/3747673695694791485'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/3747673695694791485'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/04/parents-using-video-games-to-train.html' title='PARENTS USING VIDEO GAMES TO TRAIN CHILDREN FOR UNDERGROUND FIGHTS?!'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-3297811980559751891</id><published>2011-04-03T09:58:00.000-07:00</published><updated>2012-01-01T11:55:01.136-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dead'/><category scheme='http://www.blogger.com/atom/ns#' term='space'/><category scheme='http://www.blogger.com/atom/ns#' term='silent'/><category scheme='http://www.blogger.com/atom/ns#' term='hill'/><category scheme='http://www.blogger.com/atom/ns#' term='playstation'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='horror'/><category scheme='http://www.blogger.com/atom/ns#' term='survival'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='death'/><category scheme='http://www.blogger.com/atom/ns#' term='evil'/><category scheme='http://www.blogger.com/atom/ns#' term='gaming'/><category scheme='http://www.blogger.com/atom/ns#' term='resident'/><title type='text'>DEATH OF SURVIVAL HORROR?</title><content type='html'>&lt;span style="font-family:Calibri;"&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;No review this time. But what I have is a brief editorial about my opinions on the current state of the survival horror genre. Enjoy! And, as always, thanks for reading!&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;DEATH TO SURVIVAL HORROR?&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:100%;"&gt;After years of Disney and other children video games, publisher Capcom wished to deliver something new and refreshing to the video game market. In March of 1996, the gaming community was introduced to a genre unlike any other. “Resident Evil” released on the original Playstation wowing gamers with its distinct game play. No longer could players charge into unexplored areas with guns blazing and infinite ammo. Instead, with a limited inventory, players had to contemplate on important items to carry knowing evil and danger lurked around every corner. The in game characters were made weaker than the surrounding enemies and players never truly knew when and where zombies and monsters would appear. Adding to the tension was the fact that healing items and ammo were not a supplemental value, and that the conservation of the two were of the utmost importance as well as the key to overcoming this terrifying nightmare.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;img style="width: 424px; height: 327px; padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://monstervine.com/wp-content/2009/01/resident_evil.jpg" width="474" height="356" /&gt;&lt;/p&gt;&lt;span style="font-family:Calibri;font-size:100%;"&gt;Being the first of its kind, the game was placed into a new genre called: Survival Horror. Following this new craze many other companies released their own takes on the genre; one of the most famous being Konami’s “Silent Hill” franchise. Gamers praised this new type of game play as it forced them to make rash decisions in a moment’s notice. Was it better to carry two healing herbs with a pistol or take the shotgun and ammo leaving behind any sort of healing factor? Is it better to just run past the looming enemies leaving myself vulnerable or waste precious ammo to clear a safe path? These were just some of the questions players had to ask themselves while participating in these horror-filled adventures.&lt;/span&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Calibri;"&gt;Yet, as the years went on many companies began to stray from the tried and true formula of the genre’s founding fathers. This is because of two main reasons: The first is that many of these games became, in a way, repetitive in the eyes of the community. The formula was not broken, but gamers desired new changes and evolutions. The second is due to a market mostly dominated by casual gamers, whereas releasing these difficult games created weary sales numbers as only the most dedicated and hardcore of the crowd were able to persevere.&lt;span style="mso-spacerun: yes;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Calibri;"&gt;As new survival horror video games are developed and released, such as the “Condemned 2: Bloodshot” and the “F.E.A.R.” series, many of them seemed to focus more on fast-paced action and explosive sequences. For the most part, conserving ammo and health are no immense task any more as each come in great supply. Even the creator of the genre, Capcom, has altered its series greatly with its newest entries to the series, “Resident Evil 4” and “Resident Evil 5.” Even though these video games are not, by any means, poorly made—“Resident Evil 4” is praised by many as one of the greatest games ever made, let alone the best in the series—they just have not been able to deliver the same tension building and terrifying atmosphere that fans of the genre are so used too. They have, instead, delivered cheap scares and thrills with simple game play.&lt;span style="mso-spacerun: yes;"&gt; &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="mso-spacerun: yes;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:Calibri;"&gt;&lt;span style="mso-spacerun: yes;"&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal" align="center"&gt;&lt;img style="width: 393px; height: 241px; padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://www.girlzwhogame.com/wp-content/uploads/2008/12/deadspace41.jpg" width="516" height="290" /&gt;&lt;/p&gt;&lt;/span&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal" align="center"&gt;&lt;/p&gt;&lt;/span&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal" align="center"&gt;&lt;/p&gt;&lt;/span&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal" align="center"&gt;&lt;/p&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Calibri;font-size:100%;"&gt;Gamers have realized that the survival horror genre is not brimming with life as it used to be. However, all is not loss. The releases of “Dead Space” and “Dead Space 2”—even though both contain their share of simplicity and cheap scares—have been seen as nods to what the genre once was delivering on chilling atmosphere and horrific enemies and have received much praise because of it. They are not perfect but with more casual gamers turning their heads in interest there is hope for survival horror. Hopefully developers will realize this growing love and be able to resuscitate this dying genre, giving it the life the gaming community remembers it thriving upon.&lt;/span&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-3297811980559751891?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/3297811980559751891/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/04/death-of-survival-horror.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/3297811980559751891'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/3297811980559751891'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/04/death-of-survival-horror.html' title='DEATH OF SURVIVAL HORROR?'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-3765145500860490679</id><published>2011-03-21T13:49:00.001-07:00</published><updated>2012-01-01T11:57:39.803-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='nari'/><category scheme='http://www.blogger.com/atom/ns#' term='pandora'/><category scheme='http://www.blogger.com/atom/ns#' term='shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='first'/><category scheme='http://www.blogger.com/atom/ns#' term='werewolf'/><category scheme='http://www.blogger.com/atom/ns#' term='unlimited'/><category scheme='http://www.blogger.com/atom/ns#' term='animus'/><category scheme='http://www.blogger.com/atom/ns#' term='legendary'/><category scheme='http://www.blogger.com/atom/ns#' term='person'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='box'/><category scheme='http://www.blogger.com/atom/ns#' term='fps'/><category scheme='http://www.blogger.com/atom/ns#' term='spark'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>Legendary Review (Xbox 360)</title><content type='html'>&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;Sorry for not posting for awhile. I've been busy with the personal life, but here I am back with another review. Expect another post this week whether it is a review or something special because I feel I need to make it up to you all. Anyways, here is my review of a game called Legendary. I hope you all enjoy it, even though I went on more of a rant than just being a proper critic. As I've stated before, I want to test all different ways of writing a review before settling on one specific way. Well, as always, thank you for reading!&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal" align="center"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;img style="padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://cdn1.gamepro.com/box/box_133821-hd.jpg" width="253" height="359" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;Legendary Review&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;I hope your spring break went well because it isn’t too good on my side since I just finished a game on the Xbox 360 that goes by the name of Legendary. It was developed by Spark Unlimited; never heard of them before. The reason why? They apparently have only made two other console games consisting of Call of Duty: Finest Hour and Turning Point: Fall of Liberty. This explains why Legendary feels like a pigeon dumpling to my face. &lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt; text-indent: 0.5in;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;“Wait a minute Mr. Geek, you can’t say the game sucks just because the company hasn’t released a solid amount of games,” says the random child that will force an explanation out of me.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt; text-indent: 0.5in;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;You are right, little confused child. I can’t say that, but I can say it for the reason that I’ve wasted six to eight hours of my existence playing this game when I would have had a better time trying to figure how many licks it takes to get to the center of a tootsie pop. &lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&lt;/span&gt;So where to start this review? Oh, I know! The story (or lack of)! Plain and simple, Pandora’s Box is found and then opened releasing creatures into the world that destroy everything and guess who has to save the day? You! You play Charles Deckard, the mute idiot who claims to be a professional thief, but apparently he can’t even get his keypad decoder to work and ends up opening the box. Now, why did he open the Pandora’s Box you ask? Deckard was hired by Lefey, leader of the Black Order. We all should know anyone who runs an organization with a name like the Black Order is bound to have all sorts of evil in him. This soon turns out to be true as Lefey wanted the artifact to rule the world. He has his blonde, sub-par attractive employee, Vivian, to help you with the job. Once Deckard and Vivian find out what Lefey is up to, they try to stop him along with the help of the Council, a military group that works against the Black Order. And that’s it. There is nothing else in this weak narrative. It is good versus evil and we all know what happens. There is a twist—one falling under the category of lame—at the end but I will not ruin it for you. If you really desire to know what happens, check it out on Youtube. I’m pretty sure it’s up there somewhere and you will be saving around seven hours of your life for something worth doing.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;img style="width: 403px; height: 236px; padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://gamersnewsbits.com/wp-content/uploads/2008/10/legendary_11.jpg" width="432" height="242" /&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&lt;/span&gt;There is a little something I omitted&lt;/span&gt;&lt;span style="font-family:Times New Roman;"&gt; from my cliff notes version of the story I stated, and that is Deckard’s left hand. Other than him keeping silent for the whole game Pandora’s Box imprinted his hand (a.k.a. impaling it) with…wait for it… power! The Council labels his left hand the Signet and feels it is a necessity in closing the box and stopping Lefey. This feature would be cool if the damn thing had more than two different uses! With your impaled limb you can absorb the fairy dust left behind by the creatures’ corpses. This is called Animus. As you vacuum the fairy droppings, all of it is stored into the Animus tank displayed by the sphere in the bottom left corner of the screen. With Animus you can use the Signet to heal yourself or send out a shockwave of energy. And there you have it. You use the Signet to power up some machines but who cares about that? What’s the point of giving us some light up masturbation hand if we are not given any other powers for it? Talk about being ripped off. It would have been neat to have the ability to control some enemies, or freeze them where they stand. But alas, Legendary does not grant the player to do so.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&lt;/span&gt;The first person shooter (FPS) side of the game isn’t that great either. First off, Deckard has to be the whitest man alive because he can not even jump two feet in the air. Some professional thief he is. Controls for the most part are ok. All your basic FPS elements are there: crouch, reload, aim, shoot, and grenade toss. The problems are with the weapons. There are actually a total of only eleven weapons in the game which include Molotov cocktails and grenades. This would be decent if the nine weapons were somewhat memorable, but they are not. They are just present day guns that are in almost every other FPS. You are allowed to carry two heavy weapons, one small arms weapon and your axe. The problem is that most of the guns will pose no threat to the enemies charging at you. These enemies will soak up entire magazines! Later on in the game this is not too much of a problem since some stronger artillery is given but for most of the game I found myself using my axe more than my assault rifle and pistol. When playing a first person “shooter” does it really make sense to use an axe more than guns? No, it doesn’t. &lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal" align="center"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;img style="width: 381px; height: 252px; padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://media.gamerevolution.com/images/games/xbox360/legendary_the_box/small/legendary_the_box_048.jpg" width="300" height="225" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&lt;/span&gt;That was only a fraction of how frustrating combat is. I know I said earlier you get the help of the military organization, the Council, but they are no help at all. It’s not entirely the A.I.’s fault—although that is terrible in and of itself as most teammates will blatantly run into an enemy’s kill zone—as it is more the fact that everyone dies. If you have some troops following you (or if you have anyone in proximity of you), they are most likely going to die in some scripted. For most of the time you, and only you, will have to take out every living thing in the vicinity. Combat also becomes really monotonous as you end up feeling like you are fighting the same enemies over and over. This takes out any enjoyment because you do not feel like you are doing much for the world after you destroyed your five hundred seventy-sixth werewolf. There are times when you fight human enemies, courtesy of the Black Order, yet it is obvious the soldiers are rehashes of the same character design. This is the same for the members in the Council. If you take a second to look, every soldier is only a variant from the same three models. The same goes for the creatures that have emerged from Pandora’s Box. As great as Griffiths and werewolves are there is not a multitude of beasts to fight against. It is saddening that they had such few creatures in the game when the source material has countless.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;img style="padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://www.beefjack.com/wp-content/uploads/2009/02/legendary2.jpg" width="432" height="279" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;Another frustrating element is how often enemies will attack from all angles. Soldiers and monsters will constantly charge your front and rear to try and cut Deckard’s life short and this sometimes includes the room you had just cleared. This situation increases largely when the Black Order can get the creatures to fight on their side later on in the game. But that only proves this one statement: Enemies are very obnoxious in this game. &lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&lt;/span&gt;The Black Order soldiers are not what drove me crazy because a headshot, for the most part, will put them down. It is the creatures who escaped form the box that will drive you into the mouth of madness for one reason and one reason only: respawn. That’s right. These creatures will respawn over and over again until you either leave the area or find someway to shut down where they are coming from. This can really get under your skin when you are working on one of the games few puzzles while a surprise fireball hits you from behind every couple of moments. And if this game succeeded at anything it would be creating some annoying enemies. The worst enemies are these little fairies called Nari. When they are in pixie mode they are invulnerable. You can only kill them if when they transform into their half lizard, half little boy mode. This forces you to wait as they fly in circles around you only becoming vulnerable the moment they attack. Adding to the Nari are the werewolves. They are not as annoying as the Nari but they make no sense. The game tells you that a werewolf isn’t permanently killed until it is decapitated. If this is not done the werewolf will regenerate in a short period. This is where a paradox occurs because if you do end the beast’s life another werewolf will respawn in a couple moments. There soon becomes no point in killing the werewolves because either way they will return to torment the player some more.&lt;/span&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;img style="width: 407px; height: 223px; padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://ve3dmedia.ign.com/images/03/11/31117_normal.jpg" width="432" height="242" /&gt;&lt;/p&gt;&lt;span style="font-family:Times New Roman;"&gt;I tried to see if online could redeem this title at all but that, not surprisingly, did not go over well. My entire experience with online only added to the theory that this feature was rushed into the package. I played on the Xbox 360 and to my sad, sad surprise; there was only one online mode. There is no deathmatch, team deathmatch, or capture the flag. This is surprising because these three modes appear in almost every online shooter. What you have to do is kill werewolves with your teammates and fill up your Animus Tank—an actual machine that holds Animus—before the other team while stopping them from doing the same. Many players will lose interest after the first round (if there is even anyone still playing this game).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;span style="mso-tab-count: 1;"&gt;&lt;/span&gt;I would like to say the music in the game will make your ears bleed but I can’t because there is hardly any music. Throughout the game, out of the six times I heard music playing it was the same tune three times. When the songs did play it was only for about thirty seconds at a time. The soundtrack does nothing for you so I suggest you play some music from your hard drive. The rest of the sound in this game consists of up and downs. The creatures sound pretty good with their roaring and hissing and crawling, but the guns sound weak adding to their uselessness (with exception for the rocket launcher although a little more boom would have been nice).&lt;span style="mso-tab-count: 1;"&gt; &lt;/span&gt;The graphics did not help the feel of the game either. They seem unpolished and uninspired. They are passable for a next-gen game but I would expect more coming from the Unreal Engine. Environments are boring, minus the opening scene of New York getting destroyed by Griffiths. Both the character and (most of) the creature designs are awful; one example being the Fire Drakes which happen to be bland stone textures on fire. As much work as the graphics needed I would have rather Spark Unlimited work on gameplay to make the experience somewhat enjoyable.&lt;/span&gt;&lt;/p&gt;&lt;p style="margin: 0in 0in 10pt;" class="MsoNormal" align="center"&gt;&lt;span style="font-family:Times New Roman;"&gt;&lt;img style="padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://darkzero.co.uk/asset/2009/01/legendary-5.jpg" width="432" height="242" /&gt;&lt;/span&gt;&lt;/p&gt;&lt;span style="font-family:Times New Roman;"&gt;However, after all of this the game reaches its biggest flaw: it’s boring. I never got into the story or cared about any of the characters and the creatures do not awe players in any way, shape or form. The game did nothing to stand out. Not even halfway into the game I realized Legendary, like many other FPS games in the market, will be long forgotten. The game is also really easy and most hardcore gamers shouldn’t have a problem plowing through this. There is a hint at the end of the game of an impending sequel but I doubt that we will never see that arise due to this game’s flaws nor will many even care. I do not recommend this game in the slightest. If you really need to try this, rent it. But, I’m warning everyone! Let your curiosity go and learn from Pandora’s mistake by leaving this unopened. &lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-3765145500860490679?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/3765145500860490679/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/03/legendary-review-xbox-360.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/3765145500860490679'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/3765145500860490679'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/03/legendary-review-xbox-360.html' title='Legendary Review (Xbox 360)'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-563566482219116324</id><published>2011-03-07T09:14:00.000-08:00</published><updated>2012-01-01T11:58:47.934-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='kamiya'/><category scheme='http://www.blogger.com/atom/ns#' term='remake'/><category scheme='http://www.blogger.com/atom/ns#' term='ninja'/><category scheme='http://www.blogger.com/atom/ns#' term='theory'/><category scheme='http://www.blogger.com/atom/ns#' term='may'/><category scheme='http://www.blogger.com/atom/ns#' term='reboot'/><category scheme='http://www.blogger.com/atom/ns#' term='cry'/><category scheme='http://www.blogger.com/atom/ns#' term='devil'/><category scheme='http://www.blogger.com/atom/ns#' term='hideki'/><category scheme='http://www.blogger.com/atom/ns#' term='dante'/><title type='text'>Ninja Theory's DmC</title><content type='html'>Now this isn't exactly new news persay, but I have to express my disappointment in Ninja Theory's character design for their reboot of the Devil May Cry series (not that the series needed a reboot in the first place). Dante (originally created by Hideki Kamiya), the famous half-human, half-demon savior of the world is one of the most popular characters to date in the world of video games. He was placed 19th in ScrewAttack's Manliest Men countdown as well as being placed at 28th in the Guiness Book of World Records' Top 50 Video Game Characters of All Time. Dante is hailed as a great video game character for several reasons which include his combat style, his attitude, his jokes but most of all, his look. The Western world isn't very fond of Eastern created video game characters, with their crazy colored hair and boyish looks but Dante was something different. Immediately the Western world accepted Dante and he became a global success.&lt;br /&gt;&lt;br /&gt;However, returning to my original point, this is all going to change due to Ninja Theory's new take on the DmC franchise. Instead, they believe Dante should look like a cross between Mick Jagger of the Rolling Stones and Edward of Twilight. Fans have, of course, expressed their dislike of this new character design but both Ninja Theory and Capcom have refused to turn back and are determined to move forward proudly. I'm not saying the game will turn out poorly and I know I will make sure to try the Devil May Cry before I pass final judgement; Ninja Theory's previous productions, Heavenly Sword and Enslaved: An Odyssey to the West, are well made video games (they weren't anything special but they are a good bit of fun). It's just disappointing to see a fan favorite video game character receive treatment not supported by fans. It also strikes me odd (as well as saddens me) that Ninja Theory and Capcom have scrapped fans request to return to the old Dante, completely ignoring what the majority of their consumers desire.&lt;br /&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;img style="padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://mmomfg.com/wp-content/uploads/2010/09/dante_dmc.jpg" width="255" height="359" /&gt;&lt;/p&gt;&lt;br /&gt;&lt;p align="center"&gt;&lt;img style="width: 450px; height: 247px; padding-top: 8px; padding-right: 8px; padding-bottom: 8px;" id="il_fi" src="http://theawesomeevery.com/Dump/2010/10-9-16_Dantes.jpg" width="432" height="243" /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-563566482219116324?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/563566482219116324/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/03/ninja-theorys-dmc.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/563566482219116324'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/563566482219116324'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/03/ninja-theorys-dmc.html' title='Ninja Theory&apos;s DmC'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-7371009169179457310</id><published>2011-03-04T16:29:00.000-08:00</published><updated>2012-01-01T12:00:16.669-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='activision'/><category scheme='http://www.blogger.com/atom/ns#' term='spider'/><category scheme='http://www.blogger.com/atom/ns#' term='raven'/><category scheme='http://www.blogger.com/atom/ns#' term='software'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='hulk'/><category scheme='http://www.blogger.com/atom/ns#' term='captain'/><category scheme='http://www.blogger.com/atom/ns#' term='alliance'/><category scheme='http://www.blogger.com/atom/ns#' term='superhero'/><category scheme='http://www.blogger.com/atom/ns#' term='iron'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='marvel'/><category scheme='http://www.blogger.com/atom/ns#' term='ultimate'/><category scheme='http://www.blogger.com/atom/ns#' term='america'/><title type='text'>Marvel: Ultimate Alliance 2 Review (Xbox 360)</title><content type='html'>Here we are once again with the weekly review. This week: "Marvel: Ultimate Alliance 2" Check it out and spread the word that the Super Game Geek knows his stuff ;) well, hopefully it comes off that way. Enjoy and, as always, thank you for reading!&lt;br /&gt;&lt;p align="center"&gt;&lt;img title="Marvel: Ultimate Alliance 2 Review" alt="Marvel: Ultimate Alliance 2 Review" src="http://gamersyndrome.com/wp-content/themes/arras-theme/library/timthumb.php?src=http://gamersyndrome.com/wp-content/uploads/2009/10/cast-of-characters-marvel-ultimate-alliance-2-fusion-20090406021821791-000.jpg&amp;amp;w=480&amp;amp;h=225&amp;amp;zc=1" /&gt;&lt;/p&gt;Marvel: Ultimate Alliance 2 Review&lt;br /&gt;&lt;br /&gt;There was a time when X-Men video games were not a top priority for gamers. Almost every single game featuring these mutants was shunned because of poor design, poor controls or they just were not enjoyable. That all changed when developer Raven Software, along with publisher Activision, created &lt;em&gt;X-Men Legends&lt;/em&gt;. A fun, action-adventure game with RPG elements that gave the mutants a new name in the video game industry. Allowing gamers for the first time to assemble their own team of X-Men, boosting the stats they wished to increase and finally taking on Magneto in the end. Well, with the sales this game made, a sequel was quickly spawned granting players a larger playable cast and more powers. It wasn’t long until Marvel and developers realized this formula would work perfectly with an entire cast of Marvel superheroes and they leaped for the idea. In the year 2006, &lt;em&gt;Marvel: Ultimate Alliance&lt;/em&gt; was released. It featured a cast of over twenty superheroes from the franchise, each with their own unique and individual powers. The game received positive reviews around the board. And now, a couple years later, developer Vicarious Visions has taken the reigns releasing &lt;em&gt;Marvel: Ultimate Alliance 2&lt;/em&gt; for gamers around the world to eat up and enjoy. But is this a sequel that will satisfy our superpower hunger?&lt;br /&gt;&lt;p style="text-align: center;"&gt;&lt;img class="size-full wp-image-6847 aligncenter" alt="marvel-ultimate-alliance-2-20090721035804160_640w" src="http://gamersyndrome.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-20090721035804160_640w.jpg" width="403" height="192" /&gt;&lt;/p&gt;&lt;p&gt;Instead of creating an original storyline like the previous entry, &lt;em&gt;Ultimate Alliance 2&lt;/em&gt; follows the widespread Marvel comic event, &lt;em&gt;Civil War&lt;/em&gt;. Due to large amounts of catastrophes and deaths caused by powerful men in capes and masks (mostly the young ones who have no idea what they are doing), the government has passed the Superhero Registration Act. This act forces all superheroes to register with the government so their identity and powers can be known, they can be trained to fight crime properly, and their activity can be monitored. Thus, the heroes are split down the middle with the heroes who are for the act following Iron Man and the ones against it following Captain America. This was a major event in the Marvel universe when it was first released yet it doesn’t really stand firm in a video game. Due to the fact that the game has so many characters, the story can never truly focus on one waypoint except for the standoffs between Captain America and Iron Man. There also isn’t much back story given by the game, so players who haven’t read the series may get confused at some points but this won’t shield any players from following the overall story. Even though the game is based upon Marvel’s Civil War, it does branch off the guide rails and takes liberty of the story towards the end of the game.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/marvel-ultimate-alliance-2.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2.jpg"&gt;&lt;img class="aligncenter size-large wp-image-6845" alt="marvel-ultimate-alliance-2" src="http://gamersyndrome.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-1024x576.jpg" width="410" height="198" /&gt;&lt;/a&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-20090721035804160_640w.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-20090721035804160_640w.jpg"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The gameplay is reminiscent of the first Ultimate Alliance, featuring a team of four heroes who punch, kick, pound, zap, shoot or claw up the countless waves of enemies. Players are able to decide which hero will be a part of that team. Just beware that not every character from the first game will be available this second time around. Nonetheless, combat and choosing your team are easily the greatest parts of the game. Choosing your favorite superhero (as long as he is a playable character) and then going out into the world to beat down some enemies is awesome. Plus, you get to use their unique powers to add to the final licking of your enemies. This isn’t anything new though because it’s all been introduced in the previous game. What is new are the “fusion” moves. During combat, two players or a player and a NPC (non-playable character) can trigger a destructive combination of powers that either wipes out every enemy on screen or deals a large amount of damage to a particular enemy (usually a boss). If you choose to go solo for this adventure, you should have some fun but this game truly excels when you play with some friends. Four player multiplayer is back and is available for local play and online play. This is the way the game was meant to be played. Busting up cyborgs and thugs with some friends can bring a lot of enjoyment.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/mua2_songbird_2.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/mua2_songbird_2.jpg"&gt;&lt;img class="aligncenter size-full wp-image-6848" alt="mua2_songbird_2" src="http://gamersyndrome.com/wp-content/uploads/2009/10/mua2_songbird_2.jpg" width="414" height="214" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Similar to the first game, there are numerous heroes to choose from. Like I said earlier, there are a lot of absentees who made appearances in the first game, but they have been replaced with some better and some worse. It’s all up to the player’s preference. As the game progresses, you are given the choice to choose Pro-registration or Anti-Registration. This choice will limit some of the characters you are allowed to play (if you choose Iron Man’s side you won’t be able to play as Captain America or Luke Cage and vice versa) but there are enough to make most gamers happy. Players are also given the ability to choose which stats to increase for each individual hero. This is where the RPG element comes in. Every hero has their own abilities and the more you pound baddies into the ground, the more experience points you receive. You will also level up as progress is made and can increase the damage or effectiveness of a hero’s power.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-4.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-4.jpg"&gt;&lt;img class="aligncenter size-large wp-image-6846" alt="marvel-ultimate-alliance-2-4" src="http://gamersyndrome.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-4-1024x576.jpg" width="404" height="202" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;In between missions, players will be brought to their commanding officer’s (Iron Man or Captain America) headquarters. When in this area, you can run around freely, enjoying the sights or conversing with other heroes. There is also a simulator where you can replay completed missions or try out one of the many challenges to earn medals. Players can also look at dossiers and storyboard art collected throughout the game. Lastly, there is a trivia game that will grant experience points with each correct answer. And for all the comic buffs out there, you know trivia equals fun, fun, fun!&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-20090721035813441_640w.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-20090721035813441_640w.jpg"&gt;&lt;img class="aligncenter size-full wp-image-6853" alt="marvel-ultimate-alliance-2-20090721035813441_640w" src="http://gamersyndrome.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-20090721035813441_640w.jpg" width="417" height="199" /&gt;&lt;/a&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/greengoblin.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/greengoblin.jpg"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Even with all the entertainment that this game can deliver, it falls flat on its face due to technical problems. First off, the camera is made to ruin you in the heat of battle. There were so many time when I was battling away and the camera would set itself behind an object or wall blocking my vision. This is not a problem when the game gives you slight control of the camera but when it locks itself in place, this can be a real hassle. If the game had allowed the player to zoom in or out this problem could have been easily solved. The other fault this game contains is the bugs. Be ready to have your hero get stuck numerous times whether it is in a wall or in the air. One time I was playing as your friendly neighborhood Spider-Man and after I jumped to get to an upper platform, he got stuck on the ledge. Another time I was masquerading as Gambit and the next thing I knew he was walking in the air. I couldn’t get back down or jump any higher, I was just stuck walking on enemies foreheads. These problems were solved when I switched the hero out of the team but you shouldn’t have to do that in order to get a video game to work. These are bugs that should have been cleaned out way before release.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-fusion-20090205063250446_640w.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-fusion-20090205063250446_640w.jpg"&gt;&lt;img class="aligncenter size-full wp-image-6852" alt="marvel-ultimate-alliance-2-fusion-20090205063250446_640w" src="http://gamersyndrome.com/wp-content/uploads/2009/10/marvel-ultimate-alliance-2-fusion-20090205063250446_640w.jpg" width="418" height="190" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The sound is another highpoint in the game. Voice acting works for all of the characters except Thor. In the first &lt;em&gt;Ultimate Alliance&lt;/em&gt;, Thor actually sounded like a Norse God which made him seem really cool. In this one he sounds like a whiny Shakespearian actor with raspy voice. The sound effects are great as all the powers all have their unique sounds from Spider-Man’s web attacks to Wolverine’s claw swipes. Each punch and kick is delivered in pure comic book fashion with BAM and POW sounds while characters spew out one-liners. The music does its job as it fits the atmosphere. However, you won’t be hanging out with your friends whistling the tunes. All in all, it is a good but forgettable soundtrack.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;img class="aligncenter" alt="greengoblin" src="http://gamersyndrome.com/wp-content/uploads/2009/10/greengoblin.jpg" width="417" height="201" /&gt;&lt;/p&gt;&lt;p&gt;From an outside perspective, the graphics look pretty good. This game took a major step up from its cartoonish look in the previous entry. The environments aren’t spectacularly designed but they are far from ugly. Almost all of the character designs are done well but you’ll probably question some alternate costumes. The enemies are monotonous but what can you expect from a genre that forces you to fight wave after wave of them? When you take a closer look at this game however, you will see the rough edges. Graphical problems are a haunting factor in this game. Characters will sometimes run straight through walls or each other. Also, during conversations, half or the characters’ heads will block the screen which isn’t a pretty picture. This begs the question, what made the developers believe they were finished when there were so many errors that needed polishing?&lt;/p&gt;&lt;p&gt;&lt;em&gt;Marvel: Ultimate Alliance 2 &lt;/em&gt;is a fun game that is just unpolished. It seems like a rushed piece of work that needed to be shipped out in order to make some cash. Sure, there are some good points to the game that make it worth the playing time but in the end, players will become annoyed by technical problems. The story is based on a major comic book event that is sure to pull in some gamers and the action packed gameplay is fun, especially with some friends. Yet the bugs just drag the game farther and farther away from the greatness it’s trying to emulate. They may seem minor at first but the continuous occurrences become a major setback halfway through the game. Play this game only if you were a huge fan of the original and you have been eagerly waiting the arrival of a sequel. Otherwise, just let this super powered adventure fly right over your head. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-7371009169179457310?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/7371009169179457310/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/03/marvel-ultimate-alliance-2-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/7371009169179457310'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/7371009169179457310'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/03/marvel-ultimate-alliance-2-review.html' title='Marvel: Ultimate Alliance 2 Review (Xbox 360)'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-1656002969408143323</id><published>2011-02-24T10:24:00.000-08:00</published><updated>2012-01-01T12:02:55.129-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='kevin'/><category scheme='http://www.blogger.com/atom/ns#' term='hamill'/><category scheme='http://www.blogger.com/atom/ns#' term='dark'/><category scheme='http://www.blogger.com/atom/ns#' term='asylum'/><category scheme='http://www.blogger.com/atom/ns#' term='arkham'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='conroy'/><category scheme='http://www.blogger.com/atom/ns#' term='knight'/><category scheme='http://www.blogger.com/atom/ns#' term='rocksteady'/><category scheme='http://www.blogger.com/atom/ns#' term='joker'/><category scheme='http://www.blogger.com/atom/ns#' term='comic'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='batman'/><category scheme='http://www.blogger.com/atom/ns#' term='mark'/><title type='text'>Batman: Arkham Asylum Review (Xbox 360)</title><content type='html'>&lt;p&gt;Sorry for the late post, but I did make sure to get this review before the end of the week. This time, it's Batman: Arkham Asylum. This review is longer and more precise than previous reviews because I wanted to show I can truly break a game to its core components. If you don't like the length, don't worry, I'm not making them all this long. I'm just testing out different writing styles. Well, I hope you all enjoy it and, as always, thank you for reading!&lt;/p&gt;&lt;p align="center"&gt;&lt;img title="Batman: Arkham Asylum Review" alt="Batman: Arkham Asylum Review" src="http://gamersyndrome.com/wp-content/themes/arras-theme/library/timthumb.php?src=http://gamersyndrome.com/wp-content/uploads/2009/10/3946397810_37c75ede0c_o.png&amp;amp;w=480&amp;amp;h=225&amp;amp;zc=1" width="457" height="211" /&gt;&lt;/p&gt;&lt;p&gt;Batman: Arkham Asylum Review&lt;/p&gt;&lt;p&gt;Some call him Batman, others The Dark Knight, or as the Joker says it, Bats. No matter which one you choose, this comic book vigilante is one of the most famous characters to date and his popularity only continues to increase. With the release of the films, Batman Begins and The Dark Knight, this character’s mainstream status has risen to new heights. However, video games have never been the strong suit for DC Comics’ renowned costumed hero. Seldom has the reception of video games based on the vigilante been a welcome one. Changing the flow of the tide however, is the release of Batman: Arkham Asylum. Developed by Rocksteady Studios and published by Eidos, this new entry in the franchise has completely reshaped the view of all comic book video games.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/batman-arkham-asylum-videogame-batman-3854083-1200-675-530x298.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/batman-arkham-asylum-videogame-batman-3854083-1200-675-530x298.jpg"&gt;&lt;img class="aligncenter size-full wp-image-6212" alt="batman-arkham-asylum-videogame-batman-3854083-1200-675-530x298" src="http://gamersyndrome.com/wp-content/uploads/2009/10/batman-arkham-asylum-videogame-batman-3854083-1200-675-530x298.jpg" width="444" height="249" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The story is based on the actual comic series entitled Arkham Asylum. Now, don’t worry if you have never read the series because it isn’t necessary. The game gives enough plot, information and background story throughout the game and more, so there isn’t a need to worry if you have never even heard of the series. The game starts off with Batman bringing the Joker to Arkham Asylum. He meets up with Commissioner Gordon at the Asylum and hands over the Joker to the guards. Even though Joker is back where he belongs, Batman knows there is something wrong since the maniacal fiend “gave up without a fight.” Well, his instincts prove true like always. The moment Joker gets away from his arch nemesis, he breaks free and ends up taking control of the entire asylum. Joker then releases all of the prisoners and goes on a rampage wreaking havoc throughout the entire island (yes, for those who don’t know, Arkham Asylum is an entire island). With a long night ahead of him, it’s up to Batman to put away all the criminals and take down the Joker!&lt;/p&gt;&lt;p&gt;Simple story, I know, but there’s more to it than meets the eye. The darkness of the entire game is really what adds to the plot. The surreal elements this game delivers are what keeps the gamer on his or her feet and creates intensity all the way to the credit screen. Sure, some things could’ve been elaborated a little better or made more creative, such as the way the Joker escapes. He literally beats up two guys and suddenly he has control of the entire prison. Come on, seriously? Nonetheless, this was just to get the game off its feet quickly so the player can become Batman. And that, my friends, is what you will feel like when playing.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/batman2.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/batman2.jpg"&gt;&lt;img class="aligncenter size-full wp-image-6206" alt="batman2" src="http://gamersyndrome.com/wp-content/uploads/2009/10/batman2.jpg" width="422" height="229" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The gameplay is unbelievably well done. Everything from exploring the scenery to combating thugs is done so smoothly you can hardly tell that Batman has switched to the next command. First, let’s start off with the investigating of the island. Arkham Asylum is a huge landscape to traverse. There are several outside areas, caves, tunnels and buildings to search through on your hunt for the madman. Aiding you in this endeavor is the trusty map that you can open at any point in the game to find out your location and where to go next. This will definitely be useful as it will point you in the right direction and indicate what area you should be in next. As usual, you use the left thumbstick to move and the right to control the camera. Also helping Batman get around are his gadgets that he will obtain as progress is made. These consist of the grappling gun, the line launcher and the explosive compound sprayer (which can be used for combat as well; more on that a little later). Each gadget is simple to use and will be a necessity in order to complete this adventure. The grappling gun will help you get up to those high areas, the line launcher will shoot a wire that Batman will glide across and the explosive gel will blow those pesky old walls out of your way (you can also use the grappling gun to pull the whole thing down once you get the upgrade). Batman can also use his cape to glide long distances and believe me, this is fun. Climbing on top of the tallest structure and gliding all the way to the ground can be pretty enticing. You also don’t have to worry about damage from falling. Batman will either use his cape in order to catch himself before he face plants the pavement or the game will give the player a chance to use their grappling hook to get back up to the ridge. You can only jump when you run off a ledge which is fine because Batman is apparently a really good mountain climber. He will climb up ledges easily shimmy himself around to hard to reach places. He can also crouch and crawl into the vents and small passageways (and believe me, you will be using those vents and small passageways). The only problem I have with the entire movement layout is the fact that you have to press and hold a button in order to run. We live in the 21st century! It should be common knowledge to all developers that pushing the joystick all the way will make the character on screen sprint while only pushing it half way will cause them to walk.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/batman-arkham-asylum-trailer-image.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/batman-arkham-asylum-trailer-image.jpg"&gt;&lt;img class="aligncenter size-full wp-image-6211" alt="batman-arkham-asylum-trailer-image" src="http://gamersyndrome.com/wp-content/uploads/2009/10/batman-arkham-asylum-trailer-image.jpg" width="430" height="221" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Nevertheless, that is only a minute shortcoming since the combat in the game is superb. There are three different buttons dealing with combat in the game which are attack, stun and takedown. Using what is known as a “freeflow” combat system the brawls are amazingly enjoyable. Batman can attack in any direction the player leans the analog stick to without any hesitation or choppiness. This means you can attack to the right, stun to the left, attack the enemy in front of you and then go finish off the guy you started with. The combat is remarkably fluid and realistic no matter what combination you choose to take out your opponents with. This also encourages the player to create continuous combos. Button mashing could get you through some of the game but correctly pulling off attacks is what should be the focus of each clash. The higher the combo, the better and stronger Batman’s attacks will be. When you reach a high enough combo, you can perform throws as well as quick takedowns which knockout the enemy instantly. In addition to all this, you can even throw batarangs in mid-combat to spice things up. Oh, the joys of being vigilante.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/batman_arkham_asylum.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/batman_arkham_asylum.jpg"&gt;&lt;img class="aligncenter size-full wp-image-6207" alt="batman_arkham_asylum" src="http://gamersyndrome.com/wp-content/uploads/2009/10/batman_arkham_asylum.jpg" width="426" height="210" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Batman is a great martial artist, easily trouncing all of his foes. Even so, the Dark Knight can not block bullets; so, contrary to beating your enemies silly, you will have to use stealth in order to clear the area sometimes. This is when you seriously feel like you’re Batman. The vents and passageways I mentioned earlier are a big part of the stealth as you’ll use them to sneak around armed thugs, but it’s the gargoyles that make the experience. With a gargoyle in sight, Batman can grapple on to it and watch the area from above. While up there, he can also grapple to other gargoyles to gain a better vantage point. And then, the goons are all yours. You can throw batarangs at them, drop down and glide kick them or you can do the famous Batman maneuver by dropping down and snatching them (definitely my favorite)! In addition, the explosive compound sprayer I stated earlier can be used to take out enemies. You can spray the gel onto a flat surface, wait for some wandering fool to walk by and then… BOOM! Another tool in the Batman arsenal is his “detective mode.” The special vision allows players to see through walls and find out where enemies may be, how many there are and how many are armed. It also highlights any and all unique items that can be interacted with in the area. The only problem with “detective mode” is, since it’s so useful, you’ll probably end up keeping it on for a good part of the game; which is a downer because players can miss how elegant the landscapes are designed. As you make your way through the Asylum, keep in mind that Batman’s gadgets and moves can be upgraded with experience points you gain from taking down prisoner or finding collectibles.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/Batman_arkham-detectiveMode.png');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/Batman_arkham-detectiveMode.png"&gt;&lt;img class="aligncenter size-full wp-image-6215" alt="Batman_arkham-detectiveMode" src="http://gamersyndrome.com/wp-content/uploads/2009/10/Batman_arkham-detectiveMode.png" width="444" height="230" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;In contrast to the excellent combat system though are the boss fights. Almost every single one is, sadly, the same thing. You let the overpowered and steroid injected creation charge at you, throw a batarang at its face and then proceed to beat the living hell out of it. This is done over and over again until victory is achieved. It’s great the first time but when you face multiple other baddies and must take them out the same way, it’s a letdown. Even the final fight is ridiculously easy compared to the rest of the game. The only change of pace was when Batman faces off against Poison Ivy because it actually felt like a real boss battle. Scarecrow was also different but you can’t allow him to see you or it is an instant death. Even so, the bits with the psychotic Doctor Crane can be somewhat creepy. The biggest disappointment was when Batman must take on Killer Croc. After hyping this part up since the beginning of the story, it only ends up to be a cat and mouse game where Batman must sneak along wooden planks while Killer Croc stalks him from below. It’s just a long, repetitive and drawn out scene as Killer Croc continuously jumps up at you only to be introduced to a batarang that sends him back down under. Yet, these disappointments do not hinder the grand scale of the game. Each session of combat you face off in will feel invigorating as you watch Batman smoothly transition through his combos.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/batman-arkham-asylum-20090129054142923_640w.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/batman-arkham-asylum-20090129054142923_640w.jpg"&gt;&lt;img class="aligncenter size-full wp-image-6208" alt="batman-arkham-asylum-20090129054142923_640w" src="http://gamersyndrome.com/wp-content/uploads/2009/10/batman-arkham-asylum-20090129054142923_640w.jpg" width="415" height="201" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Exploring and fighting aren’t the only things to look forward to as there are a total of two hundred forty-nine collectibles that the Riddler has left for Batman to find. These are actually quite entertaining as every time you enter an area a riddle will show up on screen for you to solve. The riddles deal with references to other characters in the Batman universe and some can be quite difficult to figure out. Along with the riddles are audio tapes of interviews between doctors and the numerous inmates of Arkham Asylum that are great background fillers for all the villains within the game. There are also trophies the Riddler has placed throughout the island that the player can collect. None of these collectibles are mandatory but they do add some playtime to the seven to ten hour storyline (and worth some nice achievement points).&lt;/p&gt;&lt;p&gt;Next to the story is the Challenge Mode. There are two types of challenges in this mode. The first is basically an arena mode where wave after wave of thugs take charge and you try to build up a high score. The second is where you must try to take out all of the thugs without being seen as quickly as possible. After participating in either of these modes, your score will be posted online for others to compete against. Other than this however, there isn’t much to the game and only true Batman fans will try to go for a second or third playthrough.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/Batman-Arkham-Asylum_02PG.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/Batman-Arkham-Asylum_02PG.jpg"&gt;&lt;img class="aligncenter size-full wp-image-6218" alt="Batman-Arkham-Asylum_02PG" src="http://gamersyndrome.com/wp-content/uploads/2009/10/Batman-Arkham-Asylum_02PG.jpg" width="438" height="209" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The voice acting in the game is top notch, especially with stars from the animated series providing the voices of the characters. Kevin Conroy is Batman, Mark Hamill is the Joker and Arleen Sorkin is Harley Quinn. If you were ever a fan of the old Batman animated series, your heart (and ears) will feel right at home as you dive into another adventure. The sound effects are great, particularly the punches and kicks. Each blow sounds beautiful as you beat an enemy to a pulp, especially when the slow motion kicks in at the end of a fight. The music is pure Batman and fits the game perfectly. There isn’t anything that will blow you away or surprise anyone but it fits the dark element trying to be established.&lt;/p&gt;&lt;p&gt;The graphics are absolutely stunning. From Batman to the lowest thug, each character design is beautiful to look at (and you probably will end up looking at Harley Quinn and Poison Ivy… a lot). What’s even better is the fact that Batman’s costume becomes torn and tattered as players make progress. You’ll see bullet dents, holes in the cape and tears in the costume towards the latter part of the game. The environments are gorgeously designed, too as stated before. Each area has its own distinction so you’ll never feel like you are running through the same area over and over again. Whether it be a building structure, an individual cell or the outside in the open, the atmosphere are striking to look at because of the amount of detail that has gone into all of Batman’s surroundings.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/10/batman-arkham-asylum-20090529082030921_640w.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/10/batman-arkham-asylum-20090529082030921_640w.jpg"&gt;&lt;img class="aligncenter size-full wp-image-6209" alt="batman-arkham-asylum-20090529082030921_640w" src="http://gamersyndrome.com/wp-content/uploads/2009/10/batman-arkham-asylum-20090529082030921_640w.jpg" width="424" height="191" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Batman fan or not, this is a must play game. Combat is a pure grace as Batman moves fluidly from one attack to the other. Exploration is pleasing due to the good controls and beautiful landscapes. It is certain that there are some disappointments and letdowns but those are only minor compared to everything else in the game. Some may not find it worth buying since the storyline is only seven to ten hours long but it’s worth renting at least once. So many times have comic book video games fail to live up to standards. This can change now because a new standard has been set by Batman: Arkham Asylum. And there is no doubt in my mind that as of now, this is the greatest comic book video game ever. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-1656002969408143323?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/1656002969408143323/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/02/batman-arkham-asylum-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/1656002969408143323'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/1656002969408143323'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/02/batman-arkham-asylum-review.html' title='Batman: Arkham Asylum Review (Xbox 360)'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-3055244171136446628</id><published>2011-02-16T06:32:00.000-08:00</published><updated>2012-01-01T12:03:54.972-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='call'/><category scheme='http://www.blogger.com/atom/ns#' term='shooter'/><category scheme='http://www.blogger.com/atom/ns#' term='juarez'/><category scheme='http://www.blogger.com/atom/ns#' term='first'/><category scheme='http://www.blogger.com/atom/ns#' term='blood'/><category scheme='http://www.blogger.com/atom/ns#' term='bound'/><category scheme='http://www.blogger.com/atom/ns#' term='western'/><category scheme='http://www.blogger.com/atom/ns#' term='techland'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='person'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>Call of Juarez: Bound in Blood Review (Xbox 360)</title><content type='html'>&lt;p&gt;Here it is! The review of the week: "Call of Juarez: Bound in Blood" in honor of last week's announcement of the new sequel in the franchise. Read it, love it, talk about it and as always, thank you for reading!&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p align="center"&gt;&lt;img title="Call of Juarez: Bound in Blood Review" alt="Call of Juarez: Bound in Blood Review" src="http://gamersyndrome.com/wp-content/themes/arras-theme/library/timthumb.php?src=http://gamersyndrome.com/wp-content/uploads/2009/08/call-of-juarez-bound-in-blood-preview.jpg&amp;amp;w=480&amp;amp;h=225&amp;amp;zc=1" width="449" height="212" /&gt;&lt;/p&gt;&lt;p&gt;Call of Juarez: Bound in Blood Review&lt;/p&gt;&lt;p&gt;If there are two things I love, it's westerns and video games and when they come together like white t-shirts and water I’m as excited as kid who just got his first happy meal. That’s why I was so excited when I got my hands on Call of Juarez: Bound in Blood developed by Techland. To give you some history, this game is actually a prequel to Call of Juarez which was released in 2006 on the PC and Xbox 360.&lt;/p&gt;&lt;p&gt;Developed by the same company the game was a decent first person shooter (FPS) but had some elements that ruined the fun. The game had a great story along with having players control two characters by the name of Reverend Ray, a gun-toting, bible quoting priest and Billy Candle, a whiny teenager that has to hide and sneak around for most of the game. After the death of his father and mother Billy is on the run the law that suspects him of killing his parents. When Reverend Ray hears this he grabs his bible and six shooters to bless and kill everything in sight as he hunts down Billy. Players were switched between characters getting two sides of the story and enduring different styles of gameplay. Ray is a strong character running into the fray blasting left and right while Billy was weaker but faster and focused more on stealth. Some players didn’t like this switch because the stealth element felt incomplete but I liked the change. The other faults were that everyone walked like robots, the shooting mechanics weren’t perfect and some graphical problems hindered the game. All in all, even with the online multiplayer, the game didn’t have lasting appeal.&lt;/p&gt;&lt;p&gt;Well, the developers at Techland saddled back up to fix these problems with a prequel. Released for the PS3, Xbox 360 and PC, this game planned on taking everything great from the first along with some new elements to give us players a better experience. And by golly they did! The game is a major step up from the original and enhances our understanding of the great story this series has. Sure, there are some things that could’ve been worked out a little better but we’ll get into more detail very soon so keep your trousers on straight and your gun hand ready as we ride through this western tale.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/coj2.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/coj2.jpg"&gt;&lt;img class="aligncenter size-large wp-image-4328" alt="coj2" src="http://gamersyndrome.com/wp-content/uploads/2009/08/coj2-1024x576.jpg" width="441" height="246" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The story of Bound in Blood goes a little something like this. Brothers Ray and Thomas McCall begin their journey by fighting in the Civil War… on the Confederate side. And yes, that’s the same Ray from the first game but he isn’t the cuddly bringer of heaven’s wrath and fury upon the world, priest/gunfighter we know and love from the first one. No, in this one he is a shoot first; ask later, trouble starting, horny man. But he is still is awesome. Suddenly realizing their home will be overrun by the Yanks, they leave their post to protect their family. This in turn causes their commanding officer, Colonel Barnsby, to vow revenge against such deserters. Ray and Thomas succeed by saving their younger brother William, a priest, but their mother had already passed away. Shedding a quick tear the McCall brothers go on the run getting into fights and killing a lot of people. They plan to return and rebuild their home once they have to money to do so. This in turn leads them to hunt for the treasure of Juarez; a treasure that is said to be cursed and bring torment and suffering to any who search for it. Not caring about that they head down to Mexico to begin their treasure hunt. Now, the one thing Ray and Thomas fight about more than actual gunfighters is women. Ray and Thomas have obviously never heard of bros before hoes because they threaten to kill each other over a woman. So, when they meet Juarez and his lovely girl, Marisa, all hell breaks loose. First, Ray wants the girl then she tricks him and falls for Thomas, it’s a whole mess that you need to play the game to find out how it unravels. Of course this is all going on while Colonel Barnsby is playing man hunt with the brothers because he wants to use the treasure to restore the Confederacy. Throughout the game, William will whine and complain to them about righteous ways and sin. I don’t mind him spreading his religious outlook on them because religion is a heavy aspect in both this one and the original, I just wish his voice wasn’t so damn annoying! It’s like shoving a crow’s beak into my ear and letting it sound off as loud as it can every three minutes. But he kind of warmed up to me since he manned up a bit toward the end of the game. I won’t say anymore because I don’t want to spoil anything for you all but don’t think that the story is complicated or confusing. It’s actually a really well thought story that I can’t really explain without spoiling it so trust me when I say the story is interesting.&lt;/p&gt;&lt;p&gt;In Bound in Blood you have the ability to play two characters but not like the first game which automatically switched you back and forth. In this one you are allowed to choose who you wish to play as at the start of each level. Unlike the first game, the stealth element has basically been completely removed (except for the part where you can shank people silently in a corn field). Ray is still the crazy, run in and stuff your face with lead gunfighter he was in the first game, only he doesn’t have his bible this time. That made me tear a bit but I fought through it. Thomas is the more agile, whip using, long ranger gunner. This is a great idea as the game allows the player to choose whatever play style suits them in order to complete the game. Now through almost every level except one, the brothers are together. They help each other climb ledges, flank enemies and work cooperatively. The sad thing is that there is no co-op. This game seems like it was built for that aspect with the fact that two brothers work together throughout the game. It’s too bad really. This game could have received major kudos for some co-op play.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/coj.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/coj.jpg"&gt;&lt;img class="aligncenter size-full wp-image-4327" alt="coj" src="http://gamersyndrome.com/wp-content/uploads/2009/08/coj.jpg" width="468" height="237" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Bound in Blood is a level based game. Once you complete a level you see a cutscene and shift to the next one. But there are some free roaming sections to the game where you can take up side missions if one so chooses. This is great but I feel we were taunted with what we could have had: a complete, free roaming, FPS western game. Oh, Techland, you tease. The gameplay is basic FPS style gameplay. What’s different about this game is that there are no heavy machine guns (except the turret) or lasers or mines and whatnot. These are classic late 1800 weapons such six shooters, rifles, bow and arrows, and shotguns. All take a certain time to reload and will have normal FPS players taking a slight learning curve. But that was the west and the sooner players can get over that the fun will begin. There are horses to ride which are a fast way to get around but you won’t need them in most levels and they never look too good (design wise) anyway. You can also buy weapons from the various shops in the game that are much better than any you will find atop a corpse you just created. Remember, the better the weapon, the faster the reload and the stronger the damage. Once you get over the weapons, the shooting mechanics work great. You aim, shoot, and the people die. Flawless. There is a small cover system where you Ray or Thomas will latch onto a wall or a chest high wall and you can control how far they stick their heads out but the two or three times I used the cover system I found this to lead me to my death more than it ever helped me. You can also zoom in, dual wield, and go into bullet time. Bullet time will really help out as you clear out all enemies on screen in just a couple moments. Just point your reticule at each of the enemies and watch Ray or Thomas pour out lead faster than a chain gun and the best part is that every bullet will hit. Awesome.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/coj4.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/coj4.jpg"&gt;&lt;img class="aligncenter size-full wp-image-4330" alt="coj4" src="http://gamersyndrome.com/wp-content/uploads/2009/08/coj4.jpg" width="447" height="171" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Two things that both characters will have to face off with are boss fights and duels. The boss fights aren’t hard but they can kill quickly if you get caught off guard. They’ll hide behind cover frequently can deal heavy damage in only a couple hits so keep your eyes open when you face them. The duels on the other hand are all about reflexes. You have to try to keep your character’s hand close to the gun while keeping your enemy in your sights. Then, when you hear the bell, draw your gun and shoot. This seems really easy but throughout the game I never understand exactly how to work this. I’m used to Red Dead Revolver’s way of pulling down the joystick to grab the gun, push back up to draw the pistol and then shoot. How I completed this game I have no idea because I found myself randomly jerking the right joystick and luckily completing the duel. It’s really obnoxious because it seems the enemies move back and forth in the duel just to annoy you. I mean, when was the last time you saw a duel and both gunslingers walking around in circles? Every duel I’ve ever seen they stood in place. I mean, they may have walked around a bit to get themselves pumped up like Jada Pinkett-Smith at a concert but they always planted themselves like banzai trees before the actual draw. Nonetheless, I beat the system and showed the man that I am a true geek.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/coj6.png');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/coj6.png"&gt;&lt;img class="aligncenter size-full wp-image-4332" alt="coj6" src="http://gamersyndrome.com/wp-content/uploads/2009/08/coj6.png" width="452" height="285" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Next to the single player is the online multiplayer. There isn’t any splitscreen (another tear) but the online play is fun. There are a good amount of modes and maps which is what online play needs. Like normal, we have the twenty four player deathmatch, team deathmatch, capture the flag and a fun mode titled Wanted where one player is considered wanted and the others hunt them down. These are fun and necessary for any type of online play but the one I found my self playing the most was Wild West Legends. In this mode each team has to complete objectives in order to win the match. One team will have to destroy a mission objective while the other team must protect it. These objectives range from famous western stories many may have heard about such as the hunt of Billy the Kid to the Magnificent Seven’s stand against the bandits. Each map features a different legend but my favorite is the bank robbery. The Outlaw team must break into the bank, bust open the safe with dynamite, steal some horses from the barn and ride out of town while the Sheriff team must stop them from completing any of these. This is the only game where I have ever played a good ol’ western bank robbery and it’s a blast (literally! (bad joke, I know). An interesting feature is the fact that the game doesn’t keep track of kills or deaths. Instead the game deals with bounties. The more kills you get the higher your bounty and the higher chance of people trying to kill you. When you kill another player you receive the amount of money their bounty is, giving you the incentive to try to take out the more experienced players. With this money you can buy upgrades for your characters (for that match only) or unlock more playable characters online each with their own advantages. The online play is fun and should last quite awhile as players try to claim more and more bounties. The only problem that I truly have is that you can’t duel anyone online. I would love to show how fast my random jerking of the joystick is against other players (One more tear. My last one, I promise. I’m not a wimp; I’m just in touch with my inner self).&lt;/p&gt;&lt;p&gt;The sound in the game is amazing. The voice acting blows so many games out of the water. Sure, William may get annoying and I want to give him a backhand at times but all the voices fit game. Listening to two brothers bicker has never sounded so good. The music is pure western and works with the fast paced action. You won’t find your self humming the themes after you shut the game off but they fill a void in order to give a complete experience. All the weapons sound powerful whether it is a meager pistol or movable turret. All the clicking and the little trinket noises that come with each gun from reloading to making the bullet leave the chamber add to this western outlook.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/coj3.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/coj3.jpg"&gt;&lt;img class="aligncenter size-full wp-image-4329" alt="coj3" src="http://gamersyndrome.com/wp-content/uploads/2009/08/coj3.jpg" width="451" height="180" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The graphics also stand out and surpass the previous game. The character designs look outstanding especially Ray and Thomas. Even the run of the mill enemies look pretty good. People don’t walk like robots anymore or move around awkwardly from the first person perspective. Like I said earlier, it never looks good when you ride a horse and the design of the horse looks pretty bad too. The back of their head looks like a mesh of expired cottage cheese. But that’s only a small portion of the game. The environments are absolutely beautiful. You’ll travel through towns, battlefields, gold mines, hideouts, open deserts, and forests, all looking unique and detailed. Each area feels fresh and different from the previous which will help make the experience last longer. Fans of the first game may even recognize a couple places.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/coj5.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/coj5.jpg"&gt;&lt;img class="aligncenter size-full wp-image-4331" alt="coj5" src="http://gamersyndrome.com/wp-content/uploads/2009/08/coj5.jpg" width="447" height="205" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;Overall, this is a great western game. The first may have been a disappointment to some but this prequel fixes many of the problems while keeping all that was great and adding a couple new gameplay elements to blend it all together for an enjoyable game. Some things need to be fixed or designed better but this game delivers on its promise. It has a great story that should pull almost all gamers in and the acting only increases the odds of that happening. Everyone needs to at least rent this game and give it a try. It will not refine the world of gaming as we know it, but it will give many gamers something really enjoyable. So, I beckon to y’all. Saddle up them horses, pull out them ol’ six shooters and get yourself ready for showdown. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-3055244171136446628?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/3055244171136446628/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/02/call-of-juarez-bound-in-blood-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/3055244171136446628'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/3055244171136446628'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/02/call-of-juarez-bound-in-blood-review.html' title='Call of Juarez: Bound in Blood Review (Xbox 360)'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-2387951360383042970</id><published>2011-02-08T11:44:00.000-08:00</published><updated>2012-01-01T12:05:25.053-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='studios'/><category scheme='http://www.blogger.com/atom/ns#' term='sand'/><category scheme='http://www.blogger.com/atom/ns#' term='blood'/><category scheme='http://www.blogger.com/atom/ns#' term='bulletproof'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='unit'/><category scheme='http://www.blogger.com/atom/ns#' term='swordfish'/><category scheme='http://www.blogger.com/atom/ns#' term='50'/><category scheme='http://www.blogger.com/atom/ns#' term='cent'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><title type='text'>50 Cent: Blood on the Sand Review (Xbox 360)</title><content type='html'>Well, here it is... My "50 Cent: Blood on the Sand" review. As I stated in my last post, I took a more comedic approach to this review than I did in my "[PROTOTYPE]" review. I hope you all enjoy it. Don't forget, I write reviews as I play the games so if you have any requests, let me know. As always, thank you for reading!&lt;br /&gt;&lt;br /&gt;50 Cent: Blood on the Sand Review &lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;div&gt;&lt;span lang=""&gt;Yo, what up everybody?! How my dogs and homies doin’ in the hood? I’m just poppin’ a deal over hur in my crib. Yea, what you know about that? Damn, homie… (Shakes head and enters reality) Wow… I’m sorry about that. I’ve been playing 50 Cent: Blood on the Sand developed by Swordfish Studios and I kind of lost track of myself. That’s right, I’m reviewing 50 Cent’s latest attempt at making money, his new video game. This isn’t his first game, however. Sometime during November in 2005, 50 Cent: Bulletproof was released for the Playstation 2 and Xbox. Critics called the game mediocre at best but I never played it because… well, I didn’t really care for it and I couldn’t imagine paying two cents to play it, let alone fifty (drum roll, please). But when I was bored one lonely afternoon and I was searching the racks at my local movie and video game rental store, I saw this game on the shelf and decided I wanted to be "In da Club" for a couple days. I’m not going to lie, I feel hip hop has rotted away from the core it started as. When I’m parading around in my happy-go-lucky lifestyle I don’t want to hear about how someone will put seventeen bullets in my head and beat their whores while shoving a pound of cocaine up their nose if they are even squinted at the wrong way. But I do listen to hip hop. It just happens to be the kind where there’s actually a purpose behind their lyrics.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;img style="margin: 0px auto 10px; width: 346px; height: 376px; text-align: center; display: block;" border="0" alt="" src="http://www.joystickdivision.com/50-blood-on-the-sand-cover.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;span lang=""&gt;So, the big question: is 50 Cent: Blood on the Sand any good? Well, before I could even play the game I had to prepare my self for what I was about to see. So I hopped onto the world wide web, surfed over to Youtube and listened to some tunes to get in the mood. One moment please… Aww yeah! I get money, I get money! … ‘Cause I’m a motherf****n’ P.I.M.P.! … If I can’t do homie, can’t be done. I’m a let the champagne bottle pop, I’m a take it to top, sure I’m a make it hot baby! … You can find me in da club, bottles full of bub. Look mami I got the X if you into to taking drugs. I’m into having sex, I ain’t into making love so come give me a hug if you’re into getting rubbed! … Alright homie, I’m black! I mean back. I’m back and now I can play the game.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;The story of the game is very simple and ludicrous at the same time. Basically, it’s one of the most comical storylines in a video game that I’ve ever seen. After the full-combat-gear ready 50 finishes his concert somewhere random in the Middle East, him and his G-Unit homeboys want their payment. But what a surprise! This war torn country doesn’t have the money to pay these gangstas. Instead, our lovable action hero is paid with a crystal skull that Indiana Jones must have lost track of. It could’ve have ended here but 50 Cent hasn’t shot anybody yet so not a chance. A few moments later, 50 Cent’s skull is stolen by a mysterious woman and 50 wants it back. This in turn leads to 50 Cent tearing up this country even more to get back what probably isn’t rightfully his. And that’s the story. 50 Cent will accomplish what George Bush failed to do by ending as many human lives possible in the Middle East to get his "ice." What this game does correctly however, is that it knows the story is ridiculous and sticks with it the whole time. The game makes sure you never take the plotline seriously and tries to make sure you enjoy the game for what it is, a third-person shooter.&lt;/div&gt;&lt;img style="margin: 0px auto 10px; width: 376px; height: 338px; text-align: center; display: block;" border="0" alt="" src="http://2.bp.blogspot.com/_NCXTt4JDgYk/S74eOOnNqlI/AAAAAAAAAFw/KomEqLGLj10/s1600/blood-on-the-sand.jpg" /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;span lang=""&gt;&lt;div&gt;The first thing I want to say about the gameplay is this: this game is incredibly easy. I only died twice on hard difficulty and even that was only because I was messing around. The game even has an achievement (no gamer points come with it, however) called Not Bulletproof which is gained by dying on easy (I made sure I unlocked this achievement). Basically, anyone can plow through this game whether you are a hardcore gamer or not.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;img style="margin: 0px auto 10px; width: 387px; height: 217px; text-align: center; display: block;" border="0" alt="" src="http://www.game-addicts.com/wp-content/uploads/2008/03/50cent-blood-on-the-sand.jpg" /&gt;The second is that this game is incredibly short. You remember how I said I wanted to waste a couple days being a P.I.M.P.? Well, I meant more like three and a half hours. Yes, I beat this game in three and a half hours. And the worst part about this is the fact that there are no other modes to play besides the story mode. There is no competitive multiplayer or minigames or whatnot. Sure, you can play the story mode with a friend via online (one person plays 50 Cent and the other plays Tony Yayo, Lloyd Banks or DJ Whoo Kid) but that gets old after the second play through. The only reason one would play through the game more than twice would be to attain piece unlockable content which consists of music videos, stills and songs to make your playlist (more on that later). Once I was finished, I was left with an empty feeling inside just like how I feel after I’ve eaten some Chinese food. &lt;/span&gt;&lt;br /&gt;&lt;span lang=""&gt;&lt;/span&gt;&lt;br /&gt;&lt;span lang=""&gt;Nevertheless, this game is (and I can’t believe I’m saying this)… fun. The controls work really well and never feel sluggish. There is a cover system that will really help you out during the many, many shootouts the G-Unit will endure. It might get tedious going from gunfight to gunfight but you can’t help having fun at some points. Another fun gimmick is the melee combat you can pull off by getting close to an enemy and performing a small (and very easy) quick time event for an instant kill. There is also an arcade style mode, inspired by "The Club," in the game that keeps track of your score. Your score will consist of kill combos, finding collectible posters and shooting targets scattered around the levels. The higher your score, the better your medal at the end of the level and the more unlockables you receive. You can also buy taunts, new melee attacks and weapons from certain payphones with the money you find in boxes or what you pick up from 50 Cent’s reign of death upon the nation. Like my appendix, I never understood the purpose of the taunts nor did I really try to use them because it usually left 50 Cent in open resulting in damage being taken. The melee attacks are fun but the sad part is how you end up doing the same three attacks over and over again. But this game isn’t about melee, it’s about guns, and they’re great. The weapons are fun and plentiful consisting of assault rifles, shotguns, submachine guns, pistols, and rocket launchers. The shooting mechanics work well with all the guns as well. You aim, shoot and create dozens of corpses in front of you; the way any third-person shooter should work.&lt;br /&gt;&lt;/span&gt;&lt;span lang=""&gt;&lt;p align="center"&gt;&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/0-9/50%20Cent%20Blood%20On%20The%20Sand/Bulk%20Viewer/PS3_360/2008-03-28/50%20screenshot%20(2)--article_blog_image.jpg" /&gt;&lt;/p&gt;&lt;p align="left"&gt;Like I said earlier, the game has a coop mode that you can play with a friend. But this leads to my biggest complaint. There is no split screen coop! Online is awesome when you have no one to play with, but what if I want to play with my friend who is sitting right next to me? Now I know some of you selfish people out there want your 50" screen all to yourself but I love playing with my friends in the same room! I’ve lived through the days of Goldeneye focusing on one tiny corner of the screen and I loved every part of it! Why, you ask? Well, because I have friends who come over my house and we like to play video games together in the same room, that’s why. There’s no need for me to say, "Hey buddy, would you like to play 50 Cent: Blood on the Sand?" "Why yes, I would love too! I’ll head home right now!" Also, if you’re going to try and whip out the system link argument, not all of us have the money to buy a bunch of 360’s and televisions for everyone to play with.&lt;/p&gt;&lt;p align="left"&gt;The music in the game, well, fits the game. The soundtrack is compiled of 50 Cent songs so I can’t say the soundtrack to the game is bad. I don’t like 50 Cent’s music but there are some tracks I remember back when I was in my "wannabe gangsta" phase. I’m actually glad they didn’t try to bust out some poor version of Arabian music. What you can do with the music is create your own playlist to listen to while you decimate bad guys. Finally, a game where I can headshot someone’s penis head while listening to "What Up Gangsta." Sadly, they don’t have all of his music in the game. I would have liked to shank some poor Middle Eastern enemy while listening to "21 Questions." … Could you love me in a Bentley? Could you love me on a bus? I'll ask 21 questions, and they all about us… Umm… yeah, so the weapons sound great! Explosions go boom and cars go vroom. In other words, they don’t sound your shooting a pellet gun. The voice acting is… different. Everyone from the country sounds like they could’ve starred in a rip off of "The Kingdom" movie. That’s not technically a bad thing because they’ve got the accents to make us feel like we are in the Middle East. What twists this all around is 50 Cent busting down doors like Rambo but spitting out every profane word that one can think of. For example, you might hear, "I am a god and nobody, especially him, will bring a god down," and 50 Cent runs in and says "Yo, gimme back my skull, b***h." It really messes around with the atmosphere but I’m not going to lie, it is entertaining to listen to. Though there are some times when 50 Cent opens his mouth and he sounds like Billy Mays trying to advertise some Clorox.&lt;/p&gt;&lt;p align="center"&gt;&lt;img src="http://www.collider.com/uploads/imageGallery/Blood_on_the_Sand_Xbox_360/50_cent_blood_on_the_sand_video_game_image_xbox_360__3_.jpg" /&gt;&lt;/p&gt;&lt;p align="left"&gt;The graphics in the game are next-gen graphics. They aren’t the prettiest I’ve ever seen, but there’s been much worse out there. They nail the detail of the war torn Middle Eastern country and the landscapes overall look pretty good. The character designs of 50 Cent and his homies look really good but I can’t say the same for the enemies. It’s just the same four or five different models popping up all over the country. The CG cutscenes are ridiculous as they are entertaining but they all look pretty well and pass for today’s video game technology.&lt;/p&gt;&lt;p align="center"&gt;&lt;img style="width: 403px; height: 260px;" src="http://jeux-video.portail.free.fr/tests/playstation-3/11-02-2009/50-cent-blood-on-the-sand/50-cent-blood-on-the-sand-playstation-3-ps3-080.jpg" width="744" height="419" /&gt;&lt;/p&gt;&lt;p align="left"&gt;Overall, the game is a fun and I recommend as a rent to anyone looking for a decent third-person shooter to spend some time with. Sure, if you’re a hundred percent against the two quartered man, you won’t enjoy it but if you don’t mind him, you’ll have fun. If you have a fancy for 50 Cent, well you probably already own this but if you don’t, you might want to pick this up next time you’re out. Hilarious story and dialogue, good gameplay, a fitting soundtrack and some pretty good graphics come together to make and enjoyable third-person experience. Also you’ll get a hefty amount of easy-to-earn achievement points. &lt;/p&gt;&lt;p align="left"&gt;Wait, I’m not done yet. I have one question about this game. This topic didn’t make sense to me so I’ll ask you. In the game, the dialogue of 50 and his gangsta friends along with some of the baddies contains profanity to rival Bad Boys. However, when you watch the unlockable music videos, they cut out the profanity making it sound like you’re listening to some poor kid with a stuttering problem. What’s the deal? Is listening to a non-pixelated 50 Cent swear bad for the youth and fans? Or do they think we would overlook all the profanity in the game because of the gunfights? Oh, well, I guess it’s just another mystery unsolved. &lt;/p&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-2387951360383042970?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/2387951360383042970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/02/50-cent-blood-on-sand-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/2387951360383042970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/2387951360383042970'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/02/50-cent-blood-on-sand-review.html' title='50 Cent: Blood on the Sand Review (Xbox 360)'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_NCXTt4JDgYk/S74eOOnNqlI/AAAAAAAAAFw/KomEqLGLj10/s72-c/blood-on-the-sand.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-5970188107072649028</id><published>2011-02-07T13:41:00.001-08:00</published><updated>2011-02-07T14:04:24.190-08:00</updated><title type='text'>News Update</title><content type='html'>&lt;p&gt;How's everyone doing? Just letting you know that tomorrow I will be posting my next review, "50 Cent: Blood on the Sand" developed by Swordfish Studios. I took more of a comedic approach for this review so let me know if you like it or not. &lt;/p&gt;&lt;p&gt;Also, in other news, the next installment in the "Call of Juarez" series has been announced. Being a huge fan of the western genre in general ("Red Dead Redemption" was awesome!!) I became very excited. However, it seems this time, the wild west won't be so familiar. Entitled "Call of Juarez: The Cartel," Ubisoft and developers Techland are bringing the wild west to a more modernized setting where our protagonist will be an "Urban Cowboy." Sounds interesting but I'm definitely going to miss the good ol' west this series treated us to even though the games weren't exactly blowing audiences away. Anyways, more details will be delivered as they arise.&lt;/p&gt;&lt;p&gt;&lt;img src="http://lh3.ggpht.com/_ZVXNUCNVSJc/TVBpQg84DwI/AAAAAAAAAC0/DX3l5nEbmaA/Call-of-Juarez-Cartels-Announced.png" /&gt;&lt;/p&gt;&lt;p&gt;As always, thanks for reading!&lt;/p&gt;&lt;p&gt;P.S. - This actually gives me an idea for my next review... "Bound in Blood" anyone?&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-5970188107072649028?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/5970188107072649028/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/02/news-update.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/5970188107072649028'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/5970188107072649028'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/02/news-update.html' title='News Update'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://lh3.ggpht.com/_ZVXNUCNVSJc/TVBpQg84DwI/AAAAAAAAAC0/DX3l5nEbmaA/s72-c/Call-of-Juarez-Cartels-Announced.png' height='72' width='72'/><thr:total>0</thr:total><georss:featurename>Wenscott Reservoir, Lincoln, RI, United States</georss:featurename><georss:point>41.878998 -71.469267</georss:point></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-2566301247789166665</id><published>2011-02-01T16:31:00.000-08:00</published><updated>2012-01-01T12:07:04.395-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='manhattan'/><category scheme='http://www.blogger.com/atom/ns#' term='mercer'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><category scheme='http://www.blogger.com/atom/ns#' term='game'/><category scheme='http://www.blogger.com/atom/ns#' term='xbox'/><category scheme='http://www.blogger.com/atom/ns#' term='sandbox'/><category scheme='http://www.blogger.com/atom/ns#' term='alex'/><category scheme='http://www.blogger.com/atom/ns#' term='new'/><category scheme='http://www.blogger.com/atom/ns#' term='radical'/><category scheme='http://www.blogger.com/atom/ns#' term='entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='prototype'/><category scheme='http://www.blogger.com/atom/ns#' term='york'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>[PROTOTYPE] Review (Xbox 360)</title><content type='html'>See, I told ya I would post on either Tuesday or Wednesday! Read it, enjoy it, love it, hate it, admire it, despise it, commend it, degrade it, copy it, paste it, send it, spread the word about it, and/or whatever else you can come up with. Well now for the review and thanks for reading!&lt;br /&gt;&lt;br /&gt;&lt;p&gt;[PROTOTYPE] Review&lt;/p&gt;&lt;p&gt;&lt;/p&gt;&lt;p&gt;Imagine waking up in morgue with two scientists about to cut you open and you have no idea who you are or why you’re there. Well, that’s only the beginning in this third-person, open world, action-adventure game, entitled [PROTOTYPE]. Now this game was developed by Radical Entertainment whose previous games consist of Scarface: The World is Yours and The Incredible Hulk: Ultimate Destruction; both fun open world games based on their movie and comic counterparts. As a matter of fact most of Radical’s games are open world so you’d hope that they know what they were doing by now to make a good, stand out sandbox game considering the fact these types of games are a dime a dozen today.&lt;/p&gt;&lt;p&gt;Well, that’s what they attempted to do with Alex Mercer, the newest ill-tempered, testosterone overflowing protagonist in video games today. Alex is a shapeshifter that can transform himself into anything excluding cars, tanks, helicopters, buildings, land posts, coffee cakes- Okay, well he can’t transform into anything but he can manipulate parts of his body into blades and gooey wrecking balls. He can also become anybody in the city a.k.a. the nine different models of people sprinkled throughout Manhattan.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/prototype-20090205072740735.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype-20090205072740735.jpg"&gt;&lt;img class="aligncenter size-full wp-image-3591" alt="prototype-20090205072740735" src="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype-20090205072740735.jpg" width="463" height="208" /&gt;&lt;/a&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/prototype-lead.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype-lead.jpg"&gt;&lt;/a&gt;&lt;/p&gt;&lt;p style="text-align: left;"&gt;The game begins with a pretty cool cinematic of Alex telling us all how crazy and antiheroic he is i.e. I kill people and blow things up. After the cinematic, you can finally push buttons. You are thrown right into the fight with the objective of kill the soldiers that are pumping you full of lead. Your health is displayed in small bar on the top left corner of the screen which will go down frequently with the lead poisoning you’ll be receiving. You find out you have a huge array of powers such as claws to slice and dice, hammerfists to ground and pound, a huge blade carve bodies up, and a whip-like tentacle to probe up people’s behinds. Cool, yes but it’s too bad you don’t know how to use it. But even so, completely disemboweling the unlucky souls that get in your way brings joyful tears to the eyes. You proceed down the street in a linear fashion demolishing everything insight, somewhat understanding your powers by now, until you reach the end to consume the commanding officer. &lt;/p&gt;&lt;p&gt;Then, like snatching a lollipop from a baby, it’s all taken from you. You lose your powers and are forced to try to regain them by playing Alex’s narrative of what happened eighteen days earlier and achieving experience points. I’ve never really liked this sort of gameplay. First you’re teased with an arsenal of powers or weapons for the first minutes of gameplay, then being stripped like an exotic dancer. However, they tried the opposite in Superman Returns and that game turned out horribly so I guess everyone will have to live with it for now. You go through the game completing missions and dismembering anything and everything to attain experience points (EP). With these you can upgrade Alex anyway you like whether it be making him run faster, jump higher, become stronger or buying better shapeshifting moves and attacks. Other upgrades such as weapon use and vehicular ability come with the consumption of certain military individuals.&lt;/p&gt;&lt;p&gt;So, after Alex wakes up with a convenient case of amnesia you have to fight your way regaining your memories and wrecking major havoc in the city seeking out your revenge. Because what else could you do with almost limitless power? Why save the world or destroy it? Why not rob a bank and then runaway to Tahiti and sip on coronas for the rest of your life? Because being able to scale buildings and shapeshift makes me pissed and want to kill the person that gave that ability to me. So you go on with the normal, revenge motivated story. A military group called Blacklight arrives to wipe out Alex and the virus unleashed in the city. As time goes on, people become zombies and you get to mow through them as well as the military and pedestrians. The bigger and uglier freaks of nature (or should I say science) evolve and you have to deal with them as well before you can unleash your wrath on the unlucky soul that made you supreme. The story does have its ups with some twists but it’s nothing that’s going to set a record in the good ol’ Guiness book. The cool thing about the story though is how you learn about what happened to Alex. Forget the boring and lame cutscenes; killing people up and eating their memories are what this game is about.&lt;/p&gt;&lt;p&gt;Well, to gain back your memories you have to consume people. And by consume I mean having your body turn the soldier into mold and inject into your body. Suddenly bursts of memories jump into your screen via Alex’s head and you learn a little bit about the back story. This is how most of the story is told. These little scenes of memory happen with the consumption of certain individuals that link to your past. The more you find, the more you know and the more Alex’s Web of Intrigue is completed. This is a pretty cool way to balance the monotonous amnesia factor that occurs in so many games today. Also, the different consume kills you can perform are awesome. One of my favorite aspects in this game is the people scattered throughout the city that unlock a key to your history. They can show up anywhere at anytime whether you’re in a mission or just hanging around with some infected. You also regain health by consuming any living thing around you which you will be doing… a lot.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/prototype-03.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype-03.jpg"&gt;&lt;img class="aligncenter size-full wp-image-3590" alt="prototype-03" src="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype-03.jpg" width="447" height="210" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;With enough experience points you can achieve the skill Stealth Consume which allows you to silently and secretly consume anyone. The game doesn’t let you stealth kill someone unless no one is watching you. And by no one I mean only the military. The funny thing with this is that whenever you stealth consume almost the entire population of Manhattan can see you but walk by like it’s the normal thing to do on the weekend. If you’re being watched you can tell by the little ball on the bottom left of the screen. It’s closed when they can’t see you, yellow when they can but don’t know you’re in disguise and red is when yo&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/prototype-9.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype-9.jpg"&gt;&lt;/a&gt;u have a bulls eye stapled to your forehead.&lt;/p&gt;&lt;p&gt;Now when you’re caught with your head in between your legs you can either run or fight. If you decide to run you can sprint which puts you into parkour mode. If you don’t know what that means it’s only a fancy little word for saying he jumps over things for you. That’s right, if you hold the joystick forward and hold the sprint button Alex will dodge, dip, duck, dive and dodge his way to the other side of Manhattan without the player having to press any other button. If there’s a building in front of him have no fear, he’ll just run up the side of it with style which I admit is pretty cool when it works. There are sometimes when the animation and design have some trouble running smoothly. For example, when you run into a fire escape, Alex looks like he’s having a seizure. Other times, like when I was trying to climb up a building, he couldn’t understand the concept of running straight up and started dancing in the corner I was in.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/prototype-parkour.png');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype-parkour.png"&gt;&lt;img class="size-full wp-image-3592  aligncenter" alt="prototype-parkour" src="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype-parkour.png" width="470" height="259" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;What you can do though, is when you’re on any vertical surface you can press B for precise movement climbing where Alex clutches to the wall and climbs ala Spider-Man. But compared to sprinting it takes forever! It’s like waiting to use the bathroom while some constipated guy is on the toilet. Yet, even when I attempted to use this as I climbed some pillar-like structure at the top of the building Alex kept swinging to the left or right of the pillar as I got close to the top only to end up falling because he forgot to clutch back on to it again. You can also jump from building to building. This helps when trying to get from one place to another especially since you can charge the jump to go farther. You won’t be leaping any buildings in a single bound but it will get you places. Other techniques one can carry out is the glide or perform an air thrust where Alex thrusts himself forward in the air. The other methods of transportation are vehicles as in tanks and helicopters only. You can hijack them with a small quick-time event that consists of mashing one button and then ride them around town. They are pretty simple to maneuver with one joystick controlling movement and the other your aim.&lt;/p&gt;&lt;p&gt;If you choose to fight which believe me, will be your choice whether you want to or not for most of the game, you can duke it out with a decent combat system. You have two basic attack buttons, one normal and one heavy and both can be charged by holding the button down. You can also pick up cars and people and throw them which also can be charged once you buy the upgrade. First thing you’ll notice as the game progresses is that there are a ton of enemies. There will be times when the one side of your body is being painted with lead while the other side is getting to know rockets and grenades. This gets worse when you have to fight the infected and the military at the same time. You’ll be trying to take out some infected while Blacklight soldiers will blindside you and vice versa. One of the most annoying enemies is the Hunters. They take awhile to kill and will stop at nothing to annoy you by bum rushing your blind side. The coolest thing about combat is the devastator attacks that basically unleash destruction in a large radius around you. These attacks are very useful when surrounded by enemies and very easy to obtain. Moreover, they become stronger and deadlier when upgraded. Another aiding factor is that you can lock on to any target as well and switch through them quickly with the Right Joystick. What I didn’t like about this was that it slowed down time when I locked on. This is supposed to help you be able to focus on a specific target but to me it just put a pause to the action. In addition, when I wanted to blow up a car and tried to lock on to it, I targeted an enemy tank that was down the street. Apparently when the enemy is nearby, you can’t target lock anything except for the enemy. This would be fine if the tank wanted to pop a cap in me but they didn’t even know I was there!&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/prototype_xbox_360_17786.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype_xbox_360_17786.jpg"&gt;&lt;img class="size-full wp-image-3593  aligncenter" alt="prototype_xbox_360_17786" src="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype_xbox_360_17786.jpg" width="473" height="251" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;To try and prolong the experience, there are side missions. These consist of time challenges, eradicate a certain number of soldiers or infected, try to land accurately in a designated spot, etc. These are great at first but you’ll realize after time that you’ll be doing the same thing over and over again. The best side missions are the consume missions where you have to either consume a number of military individuals in a certain amount of time, destroy an enemy base or consume a group of scientist guarded by Blacklight soldiers. Even so, these can become wary on a player as they repeat. &lt;/p&gt;&lt;p&gt;The sound in this game is great for the most part. The guns sound decent but some of them, like the assault rifles, sound weak and pointless. Slicing through people’s limbs and torsos sounds great and the background music is there for support. The soundtrack doesn’t have any memorable tunes but it does the game good. The voice acting is all over the place. Alex sounds decent but some characters like his sister, Dana, don’t cut it as well. Furthermore, some of the lines in their dialogue will come off as random and seem awkward.&lt;/p&gt;&lt;p style="text-align: center;"&gt;&lt;a onclick="javascript:pageTracker._trackPageview('/downloads/wp-content/uploads/2009/08/prototype3-1.jpg');" href="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype3-1.jpg"&gt;&lt;img class="size-full wp-image-3594  aligncenter" alt="prototype3-1" src="http://gamersyndrome.com/wp-content/uploads/2009/08/prototype3-1.jpg" width="455" height="234" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;The graphics are the weakest part in this game. The NPC’s are bland and the landscape is even worse. Everything is box shaped and you would never know that this was Manhattan if you weren’t told. Also, there is an unusual amount of pop-in in the game mostly with the signs, trees, water towers, and even buildings sometimes. It’s clear that marketers hid this in their ad campaign for the game. The pop-in hurts the point behind collectibles the worst. In other open world games you can get to a high point and look across the landscape for collectibles. First of all, you can’t even see a quarter of the city from atop a skyscraper and second, you can’t see a one until you luckily face plant yourself onto it. You’re better off tying a blindfold on yourself and trying to fall onto one while jumping around. What is impressive is the massive amount of people you can see on screen and that the framerate has stayed solid even when there was a three way war going on. In the end, graphics don’t come before gameplay and that’s really what this game is about.&lt;/p&gt;&lt;p&gt;Sure, the mechanics are a little clunky and not entirely smooth but I really enjoyed the game. The visceral feel and the carnage are always a plus in my book. It’s by far not the prettiest game you’ve ever seen but it does its job. This game proves gameplay is much more important that graphics. It provides non-stop, gritty, blood spilling, gut slashing action. If you get this game, there will be things you love about it and things you hate. Replay value is a little shot because there is no multiplayer or any other modes but you will get a good fifteen hours of gameplay with the story and side missions. Overall, this is a fun action-adventure title that I recommend everyone at least rent in order to feel the satisfaction of slaughtering half of Manhattan. &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-2566301247789166665?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/2566301247789166665/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/02/prototype-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/2566301247789166665'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/2566301247789166665'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2011/02/prototype-review.html' title='[PROTOTYPE] Review (Xbox 360)'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-654968823812355313</id><published>2009-08-12T08:54:00.000-07:00</published><updated>2012-01-01T12:09:22.926-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='maximum'/><category scheme='http://www.blogger.com/atom/ns#' term='super'/><category scheme='http://www.blogger.com/atom/ns#' term='spider'/><category scheme='http://www.blogger.com/atom/ns#' term='jelly'/><category scheme='http://www.blogger.com/atom/ns#' term='ljn'/><category scheme='http://www.blogger.com/atom/ns#' term='green'/><category scheme='http://www.blogger.com/atom/ns#' term='man'/><category scheme='http://www.blogger.com/atom/ns#' term='carnage'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='comic'/><category scheme='http://www.blogger.com/atom/ns#' term='superhero'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='venom'/><title type='text'>Maximum Carnage Review (SNES)</title><content type='html'>&lt;div align="center"&gt;&lt;a href="http://2.bp.blogspot.com/_ZVXNUCNVSJc/SoLm-QdoxdI/AAAAAAAAABg/2phudOJxgII/s1600-h/untitled.bmp"&gt;&lt;img style="margin: 0px auto 10px; width: 400px; height: 264px; text-align: center; display: block;" id="BLOGGER_PHOTO_ID_5369107663024604626" border="0" alt="" src="http://2.bp.blogspot.com/_ZVXNUCNVSJc/SoLm-QdoxdI/AAAAAAAAABg/2phudOJxgII/s400/untitled.bmp" /&gt;&lt;/a&gt; &lt;div align="center"&gt;&lt;a href="http://www.retrojunk.com/img/art-images/cleatus.jpg"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;br /&gt;&lt;div align="left"&gt;Hey, Super Game Geek here and today I am reviewing a game about my favorite superhero ever, Maximum Carnage! That’s right, Spider-Man! I have loved Spider-man since the first day I could remember and that’s for three reasons. One, he is the most relatable character in the comic book universe and that’s a fact. He isn’t some rich asshole who decides he has nothing better to do than fight crime, he isn’t the ultimate badass that kills everything and anything in sight and he didn’t come from some distant planet. He was just another regular, nerdy, geeky loser in high school that constantly got picked on. He hardly has any money and he even has that dorky crush on the most popular girl in high school. And even when he gets his powers he still has more troubles at home than he does in his many brawls in Manhattan. Not that I’m some nerdy, geeky guy… No, really… Anyways, second, he has awesome powers. Being able to climb walls, leap huge distances and sense when danger is coming! Now that is kickass! This isn’t a power but he’s even smart enough to invent web shooters to swing around the city. How cool is that?! And last but not least, his name is Peter! So cool! &lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;Oh, hi, um… Yeah… I’m sorry you just had to read about me creaming my pants over Spider-Man for that whole paragraph. So… On to the game! It’s so badass the game came in a red cartridge. Here it is, Maximum Carnage for the Super Nintendo Entertainment System. Wow, this is going to be awesome! Wait… What the hell…? No… No… No! LJN! LJN! Why?! Why?! Why, Lord, did you let this happen?! This is a crime against humanity and all that stands right in the world! NOOO!!! For those of you who do not know the company of LJN, they are responsible for horrid and awful games such as Back to the Future, Friday the 13th and the Karate Kid. Oh, man. I don’t know if I can do this… But I have to. For all of you reading, I have to review this. For the sake of all Spider-Man fans, it must be done. Well, here we go. &lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;&lt;/div&gt;&lt;div align="left"&gt;You actually never have to beat the game to know the entire story because this LJN (for once) actually did something really cool with this game by basing it on the Maximum Carnage series (hence the title) in the Spider-Man universe. It was a great series that featured rivals Spider-Man and Venom teaming up along with some other heroes (Captain America, Black Widow, Nightwatch, etc.) to take down Carnage and his gang of baddies (Shriek, Demogoblin, Doppleganger, etc.) For those of you who don’t know the story I’ll shed some light without any spoilers because I’m a good geek like that. Carnage escapes from a mental institution/prison because he is a psycho serial killer and begins to wreak havoc and chaos around Manhattan with his crew. Venom thought he had killed Carnage but when he senses that his other half is still alive, he seeks out to destroy him for good while good ol’ Spidey knows he can’t save Manhattan without his rival’s help. And that’s all I’ll say. This series was a big deal because not only did it have a great storyline and great characters it crossed over all the Spider-Man comics such as Amazing Spider-Man, Web of Spider-Man, Spectacular Spider-Man, Spider-Man, etc. If you ever get the chance to read this series, take it because you will enjoy every second. And if you are a Spider-Man fan you haven’t read it, what the hell is wrong with you?! Stop reading this review and get the series! Yes, right now! Get off your ass and go, go, go! Anyways, now that we’ve gone over the story, let’s get our geek on! Hey, you! I said off your arse and get to the nearest comic book store! &lt;/div&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;br /&gt;&lt;/div&gt;&lt;img style="margin: 0px auto 10px; width: 328px; height: 250px; text-align: center; display: block;" border="0" alt="" src="http://www.coolrom.com/screenshots/genesis/Spider-Man%20&amp;amp;%20Venom%20-%20Maximum%20Carnage%20(2).gif" /&gt;These hobos have no idea what's coming. &lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div align="left"&gt;When you start, the game displays its huge cast of characters inspired from the series along with some really… good… music? Wow, the music is actually really good. Well that should be the case because LJN somehow got Green Jelly to do the music for the game and let me tell you, it suits the mood and sets the tone perfectly. Green Jelly is a Grammy-nominated comedic-rock group for those who don’t know. Throughout the entire game the music does an amazing job of pumping you up full of adrenaline like Jason Statham so you can kick some thug and villain ass. The graphics are solid for their time. The character designs look really good except for the fact that Spider-man doesn’t have the black web on his costume (he does in the cutscenes but not during gameplay). The levels look kind of bland but at least LJN was smart (for once) and has different settings for most of the game changing the scenery so you don’t get bored after the first level. &lt;/div&gt;&lt;div align="left"&gt;&lt;br /&gt;So you start the game and a cool cutscene pops on to the screen in comic book form giving you a really good sense of what this game is (that’s a comic book game if you didn’t know what I was going for). After the cutscene you play as Spider-Man and now go through the game beating up baddies left and right to progress through the level. And that’s what this game is, a beat ‘em up. And my, do I love beat ‘em ups. They were great back then and it saddens me that no one dare makes them anymore. But Spider-Man: Maximum Carnage does the genre justice. It’s fun to walk Spidey down the level and then spank a bunch of Linkin Park wannabes with your web. And the KA-POW sound when you punch and kick fat asses will please the ear drums. Make sure you pay attention on all fronts though because enemies will sneak up and try to fist you from behind as you try to take someone else out. As continue through the game with your friendly neighborhood Spider-Man, you will be able to control Venom as well which was sweet for its time because this was the first game that allowed you to play as Spidey’s biggest rival! There isn’t much difference between them except for the way they pull off their moves but it’s the fact that you can punch someone’s face in with Venom! You can also call your teammates for help and they’ll dash or flip or cartwheel (whatever floats their boat) and take out everyone in their way.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;p align="center"&gt;&lt;img style="margin: 0px auto 10px; width: 373px; height: 292px; text-align: center; display: block;" border="0" alt="" src="http://bulk.destructoid.com/ul/user/2/25509-101936-gfs4039821jpg-468x.jpg" /&gt;Classic comic book action.&lt;br /&gt;&lt;/p&gt;&lt;p&gt;The game also breaks things up with some climbing and web swinging but this could become really frustrating to some. This is because while you are climbing Shriek is constantly aiming for your crotch with her plasma blasts while Doppleganger tries to finish the gangbang from behind to knock you from your web. And if you do get hit, you fall until you land on a ledge or hit the street and have to start all the way at the bottom again. This also isn’t aided by the poor swinging controls because while you are trying to avoid Dopplebitch and Shriek’s squirting vagina blasts, you will be trying to work out the angle of your swing to get to the next ledge. But since momentum doesn’t apply you’ll most likely get it wrong the first couple of times. And if you are not perfectly correct Spidey will hit the ledge and fall under it instead of climbing on to the damn thing like a fucking spider would do.&lt;br /&gt;&lt;br /&gt;Luckily that only happens once because the rest of the controls are solid though. You have your punch and jump button along with your web button. The web swinging could have used some more work but you don’t have to do it too often and this is a 2D beat ‘em up so no need to be too picky. There are many ways you can dispose of baddies such as grab them and giving them a one, two, bullrushing the shit out of them or grabbing to lonely thugs with your web to introduce their skulls to each other. You can string multiple combos together but more often you’ll probably mash the buttons like wine grapes. You can also pick items up and beat women and hobos with dumpsters, newspapers, trash cans and fire extinguishers. You can only throw the item once but it does walloping damage to those umbrella wielding businessmen. Another cool move that does a lot of damage is your special attack but if you hit any enemies it drains your life bar. I’ve always hated this aspect in beat ‘em ups with a passion! I am given such a good move and I don’t want to use it because I’m damaging myself at the same time. I never understood this concept because what is the character doing to himself in order to pull off the move. Do these characters have to punch themselves in the twat to damage their enemies? Is Spidey pulling his groin in order to pull this move off? I don’t know but you will not want to lose your lifebar. It is the one precious thing that you do not want to see decrease (besides your penis of course).&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;img style="margin: 0px auto 10px; width: 400px; height: 300px; text-align: center; display: block;" border="0" alt="" src="http://sydlexia.com/imagesandstuff/snes100/snes32.png" /&gt; &lt;p align="center"&gt;That's it! No more friendly neighborhood Spider-Man for you, you eight legged freak!&lt;br /&gt;&lt;br /&gt;&lt;/p&gt;&lt;p align="left"&gt;This game is an unrelenting tough son of a b***h. You are allowed three lives and one continue. If you lose a life you start right back up again as if nothing changed but using your continue will bring you back to the beginning of the level. And if you lose your lives and your continue, yup! You guessed it! Game over. And get ready to see the game over screen a lot because this game has a really hard difficulty curve. The first couple of levels shouldn’t be too difficult for most gamers to get by but after that the skill level really kicks in. The bosses are ridiculously hard compared to the nobodies you have to fight prowling the streets. You will have to use everything at your disposal to take care of these villains and this is where your ability to call in a teammate for back up really helps out. Another thing that makes this game even tougher is the fact that there is no way to save your game. There isn’t even a password system! So that means you have to beat the game in one sitting which most people don’t really have the time for. Especially because of all the times you’ll be starting this game over and over again. But even so, beating this game should earn you some type of medal.&lt;br /&gt;&lt;br /&gt;Overall, this game is actually a good product from LJN (for once). You will enjoy this game especially if you’ve read the Maximum Carnage series or you are just another Spider-Man fan. The music is amazing and graphics are pretty good looking to the eyes. Even though the web swinging isn’t up to par the combat controls are solid and it’s fun to beat the piss out hobos. But this game will give you a run for your money as completing it is a task that will give even the most committed gamer a challenge. Nonetheless, I do recommend Maximum Carnage because I guess even LJN can do something right (for once). Hey! Did you really finish this review and not go get the series?! Oh, I’m going to kick your a**- &lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-654968823812355313?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/654968823812355313/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2009/08/maximum-carnage-snes-review.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/654968823812355313'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/654968823812355313'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2009/08/maximum-carnage-snes-review.html' title='Maximum Carnage Review (SNES)'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SoLm-QdoxdI/AAAAAAAAABg/2phudOJxgII/s72-c/untitled.bmp' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3504184574161807831.post-7627987745961193663</id><published>2009-08-05T12:42:00.000-07:00</published><updated>2012-01-01T12:11:16.452-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sunsoft'/><category scheme='http://www.blogger.com/atom/ns#' term='silius'/><category scheme='http://www.blogger.com/atom/ns#' term='nintendo'/><category scheme='http://www.blogger.com/atom/ns#' term='entertainment'/><category scheme='http://www.blogger.com/atom/ns#' term='terminator'/><category scheme='http://www.blogger.com/atom/ns#' term='journey'/><category scheme='http://www.blogger.com/atom/ns#' term='system'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><category scheme='http://www.blogger.com/atom/ns#' term='platformer'/><title type='text'>Journey to Silius Review (NES)</title><content type='html'>&lt;embed type="text/html; charset=UTF-8" hidden="true" src="journeytosiliuswav.wav" autostart="true" loop="false" volume="100"&gt;&lt;/embed&gt;&lt;noembed&gt;&lt;/noembed&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.consoleclassix.com/info_img/Journey_to_Silius_NES_ScreenShot1.jpg"&gt;&lt;img style="margin: 0px 10px 10px 0px; width: 256px; height: 224px; float: left;" border="0" alt="" src="http://www.consoleclassix.com/info_img/Journey_to_Silius_NES_ScreenShot1.jpg" /&gt;&lt;/a&gt; Hey, Super Game Geek here and today I’m going to go back in time to the 90’s to review Journey to Silius, an action-adventure platformer (better known as run and gun) developed by Sunsoft for the Nintendo Entertainment System. Now if you don’t know, Sunsoft developed a lot of great NES games such as Blaster Master, Batman, and Spy Hunter. I’m reviewing this game because a lot of people have never heard about it and it is a great classic run and gun shooter. I also did some research to give you some more history. This game was actually developed to be based on the first Terminator movie. This can be recognized by the enemies seen in level three and the last boss which happen to look like exact models of the Terminators. And if you listen closely to the intro you can hear a snippet of the Terminator theme. The reason this didn’t go through as a Terminator game was because Sunsoft lost the license and was forced to change the game. But forget what this game was supposed to be, let’s find out what it actually is!&lt;br /&gt;&lt;br /&gt;When the game first starts up, you are introduced to the title screen along with the developer’s name under it. The first thing I noticed was an awesome title song. I mean this song was way ahead of it’s time. Most NES games have the same two to eight notes repeated over and over until you want to gouge out your eyes with a spoon but this title theme is a freakin’ tune. I actually timed how long it took for the theme to repeat and it came to two minutes and thirty-five seconds. Throughout the entire game the music will have your blood flowing faster than ecstasy. The techno sounds and themes were my favorite part because each level has its own song to set the tempo. Hell, I found myself doing a shoulder lean and dropping bows to some of them. Now, they definitely did work on that aspect, but will the game follow up?&lt;br /&gt;&lt;br /&gt;When you start off, a short intro occurs to let you know what’s going down in the story department. You see a nice city nuked and then the text appears, “After many years of space colony development, Jay’s father has passed away.” Alright… This isn’t the best way to introduce a character because at first glance I was asking myself, “Who the hell is Jay?” Apparently the game automatically assumes you know who Jay is. This is probably because they expected you to read the manual but most likely if you get the game any time soon, you’re going to buy it from the flea market or an antique store with enough dirt in the cartridge to start your own ant farm. As the intro goes on you find out Jay’s father died because of terrorists and then a picture of some little Emo punk pops up on screen (which turns out to be Jay) as he states he wants to make them pay. Another tragic, angry hero wants revenge; we’ve heard it all before. This game is more about the gameplay so let’s talk about that.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; width: 300px; height: 292px; text-align: center; display: block;" border="0" alt="" src="http://www.impulsetraitor.com/wp-content/journey-to-silius-sista-bossen.jpg" /&gt; &lt;div align="center"&gt;Oh yeah. No doubt about it. That’s a terminator.&lt;br /&gt;&lt;/div&gt;&lt;div align="center"&gt;&lt;/div&gt;&lt;br /&gt;Finally, you can start playing and you’ll immediately realize the Sprite you’ll be messing around with for the next couple hours looks nothing like the whiny little Emo kid seen in the picture. Oh well, makes it easier on the eyes. You can open the inventory if you press the start button, and it shows the weapons you have in stock. You start off with a pistol but as you go on through the game defeating bosses and sub-bosses you can pick up five more powerful weapons. However, your pistol is the only weapon with unlimited ammo and you’ll have to kill enemies to replenish your supply of ammo as well as health. You’ll immediately notice that this game resembles several other great run and gun games such as Megaman and Contra. You can shoot, run, jump or hump the floor in prone position. Your basic controls are simple, A to jump, B to shoot, and D-pad for movement. Some may find a problem with Jay’s movement. It might be a little stiff at first but when you get the hang of Jay’s movements the platforming can become much easier. I hardly ever died trying to jump from platform to platform. Also, when he falls and hits the ground he still has the momentum of the drop so that may cause some confusion when first starting out but is surprisingly realistic for an NES game. This really ticked me off at first because I landed on enemies accidentally while trying my hardest to avoid them after dropping off a ledge. But again, once you get the hang of his movements, you’ll be fine. Also, when dropping down from a ledge, you can’t change direction in mid-air as well so when taking on a new level, be ready to get sucker punched in the groin by an enemy.&lt;br /&gt;&lt;br /&gt;There are five fun and fast paced levels. You run through them blasting away everything in sight. All of the levels are greatly detailed for an NES games. They just look fantastic and add to the tone of the game. Each level has new enemies, most being new robots or gun turrets, to change the tempo. However, one enemy that had me questioning what the developers were thinking was in the second level. There are these little pods on the ground that literally erect into a giant cock to stop Jay from proceeding. I mean check it out! It’s a machine cock that gets hard whenever Jay gets close to it. How’d that get in there? Machines getting erections over humans?! What the hell?! But other than that, the enemies are fun to destroy and the levels are great for platforming.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img style="margin: 0px auto 10px; width: 400px; height: 224px; text-align: center; display: block;" id="BLOGGER_PHOTO_ID_5366574318635273090" border="0" alt="" src="http://1.bp.blogspot.com/_ZVXNUCNVSJc/Snnm6NL9S4I/AAAAAAAAABQ/z8Su3Dmm8-A/s400/Untitled+110.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;So wrong. Just so wrong.&lt;/div&gt;&lt;br /&gt;Now don’t get me wrong, you’ll have a fun time pumping enemies with your laser and blazer, but this game doesn’t lay itself down and let you walk over it. This game is tough. There are countless enemies that all want a turn at abusing poor Jay. What’s worse about it is that it takes awhile to sweep any enemy off the floor with your pistol. It’s easy when you get stronger weapons but you’ll want to save your ammo for the almost impossible boss at the end of the level. And these bosses are tough especially since they take up almost the entire screen and one wrong move will cause Jay to take damage. If you are not a fan of run and gun games, this game will piss you off to the point where your TV will end up smashed on the floor or your control will reveal its insides after you break it in half.&lt;br /&gt;&lt;br /&gt;The biggest compliant I have about this game deals with the shooting mechanic. You can only shoot straight. Yeah, I know Mega Man was like this but it didn't limit you to only three shots at once. You can only release your fury behind or in front of you. But you can not shoot up or down. In any run and gun game that is almost a necessity since enemies barrage you from all angles and that is no exception in Journey to Silius. Maybe Jay was based after John McCain and can’t lift his arms above his shoulders? But this really adds to the difficulty and will frustrate a lot of people when you begin to take damage from enemies that are shitting on you from above like pigeons.&lt;br /&gt;&lt;br /&gt;But besides that, this game did almost nothing wrong. The controls are good and work great, learning to move Jay will take some time but shouldn’t be too much of a hassle, the gameplay is fun and action packed, and the graphics look amazingly detailed for their time. The music is outstanding with futuristic tunes (for back then) that’ll get you to even bob your head or tap your foot (unless you’re some testosterone freak who views dancing against the manliness religion). The story makes no sense with the game but this was released with on a system where stories were few and far between so any attempt was appreciated especially after they lost their license. However, it didn’t ever do anything to break from the pack either. It took all the great concepts from great run and gun shooters but Sunsoft couldn’t come up with any great ideas on to truly make this game shine. Sure it will be a classic to many fans of the genre but to others it will be another sharpened pencil to the eye. Especially since the difficulty of the games will cause internal riots. But if you can handle games like this, you’ll be spending a fun couple of hours on Journey to Silius.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3504184574161807831-7627987745961193663?l=thesupergamegeek.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thesupergamegeek.blogspot.com/feeds/7627987745961193663/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thesupergamegeek.blogspot.com/2009/08/journey-to-silius-review-nes.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/7627987745961193663'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3504184574161807831/posts/default/7627987745961193663'/><link rel='alternate' type='text/html' href='http://thesupergamegeek.blogspot.com/2009/08/journey-to-silius-review-nes.html' title='Journey to Silius Review (NES)'/><author><name>Super Game Geek</name><uri>http://www.blogger.com/profile/13244454835148172926</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='25' height='32' src='http://2.bp.blogspot.com/_ZVXNUCNVSJc/SnmmcZtlSmI/AAAAAAAAAAM/QSNj6L8rO68/S220/SGG+Pic+2.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_ZVXNUCNVSJc/Snnm6NL9S4I/AAAAAAAAABQ/z8Su3Dmm8-A/s72-c/Untitled+110.jpg' height='72' width='72'/><thr:total>0</thr:total></entry></feed>
